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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Mini Blue Box Boy - Mr. Wonko - 48 Hour Compo Entry

    == Mini Blue Box Boy ==
    By Mr. Wonko
    A game made in 48h for Ludum Dare 22 (December 2012)

    You are Blue Box Boy and you're all alone. So you run and jump around, hoping to find somebody. But deep inside you already know: You won't find anybody. But maybe you'll win!

    Source code available on https://github.com/mrwonko/Ludum-Dare-22

    Controls:
    A - Left
    D - Right
    W, Space - Jump

    Cheats:
    F1 - Enable Level Editor
    F2 - Next Level
    F3 - Previous Level
    P - Physics Debug Overlay


    Really just a simple platformer that only fits the theme because there are no enemies - but I'm pretty happy with it.

    Requires OpenAL: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx

    The Linux version crashes with a Segfault once you win - I may look into that soonish.

    View Mr. Wonko's journal. | View all entries by Mr. Wonko

    Ratings

    Coolness50%
    #90Community3.25
    #118Fun3.00
    #371Overall2.64
    #397Audio2.00
    #404Innovation2.29
    #422Mood2.10
    #545Humor1.33
    #609Graphics1.85
    #622Theme1.79

    Comments

    John Conrad says ...
    Dec 19, 2011 @ 9:03pm

    Having a hard time getting this to run, it says I am missing openal32.dll. 64bit install of Windows 7.

    I'll check back in a day or two and try again. :)

    Mr. Wonko says ...
    Dec 20, 2011 @ 11:53am

    You'll need the "OpenAL installer for Windows" from here: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
    I'll add a note regarding that.

    John Conrad says ...
    Dec 21, 2011 @ 2:41am

    You have some pretty solid gameplay mechanics here, the difficulty ramped up pretty quickly so there were some frustrating moments, but the controls always felt fairly responsive. A proper tie in with the theme would have been cool, but that aside you have some solid gameplay. :P

    J says ...
    Dec 24, 2011 @ 2:35pm

    $ LD_LIBRARY_PATH=/usr/lib/ ./LD22mrw.sh
    ./LD22mrw: /usr/lib32/libjpeg.so.62: no version information available (required by lib/libsfml-graphics.so.2)
    Found 8 levels.
    ./LD22mrw.sh: line 4: 12729 Segmentation fault ./LD22mrw

    On Arch Linux, with 32-bit versions of GLEW 1.5, JPEG 6, OpenAL and Libsndfile.

    Tifu says ...
    Dec 24, 2011 @ 3:35pm

    Maybe... tell the player they can wall jump so they don't feel dumb getting stuck in the first level? ;_;

    Pretty solid gameplay, I assume you ran out of time to make more levels using the physics objects that are only introduced at the end? Shame cos I think they could have been used for some interesting level/puzzles... Ooh a level editor... :D

    tcstyle says ...
    Dec 25, 2011 @ 9:56am

    Works. The physics make this more difficult to control tha necessary. The sound effects are a little "extreme" imo.

    summaky says ...
    Dec 27, 2011 @ 8:14pm

    The GNU/Linux build misses the libGLEW library.

    Kitch says ...
    Jan 4, 2012 @ 12:51am

    Eh, it was a pretty good platformer. I kinda liked the audio.. the graphics could be improved to fit it.

    xilefian says ...
    Jan 6, 2012 @ 4:28pm

    Took me a while to realise you can wall jump, so I was stuck on the 2nd level for a bit.

    Then it turned into a standard super meat boy style plat-former, only the difficulty is insane.

    I had fun

    leedo says ...
    Jan 6, 2012 @ 4:43pm

    Maaaaaaaaaaaaan...
    Why it's zipped with 7z ? and why I get ton of folder when I un7zip it ?

    wow, it's fun :3
    take a few second to understand how slowly you fall, and how far you can jump.
    Physics ! you can push these box *_* put them in lava *_* Too bad they don't burn after some times.
    Ho, too bad, it's already the end. But it's lot of fun. thank a lot o/

    Mr. Wonko says ...
    Jan 6, 2012 @ 7:30pm

    Thanks for the kind comments and sorry for not giving Linux more love - I built that on a whim when bored at uni, haven't booted into Ubuntu at home for quite a while...

    As for 7zip - I just used that since I kinda like it without giving it much thought, didn't think anybody might have problems with it...

    Regarding not explaining much - it's mostly a result of little time. I tried to build the levels around it, i.e. you first get a simple level and you need to understand the specific skill (i.e. wall jumping) to get past it, Portal-style. (Though more levels would've been nice.)

    As for the insane difficulty - I didn't really notice that. That's why having others test the game is so important... Being pretty good at Super Meat Boy myself I might've overdone it, though I didn't want it to be too easy either - given enough time I might've made multiple "campaigns" of varying difficulty?

    code_glitch says ...
    Jan 9, 2012 @ 10:39pm

    Maybe a tad too hard? Nice to see it works under wine though!

    rawbits says ...
    Jan 10, 2012 @ 1:24am

    Only a blank window and some start sound... Not so impressive!

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