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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Follower - bobbobowitz - Jam Entry

    In this game, you try and follow the mysterious person who always seems to be one step ahead of you. Will you find a person waiting for you to save you from your dreadful loneliness? Or are you just hallucinating?

    UPDATE:
    -Fixed some bugs.

    UPDATE 2:
    -Fixed the WASD ladder glitch.
    -Fixed the room 3 hook glitch.
    -Made the window title say "Follower" instead of "Game test"

    UPDATE 3:
    -More bugfixes (fully fixed room 3, fixed the last room, fixed the room with the shadow-guy inside a block)
    -Added music

    Thanks to Jiggawatt, ratking, VonZippenstein, AyCe, Tifu, and mortl8324 for your feedback! Next update, the music will be added.

    View bobbobowitz's journal. | View all entries by bobbobowitz

    Ratings

    #53Graphics(Jam)3.25
    #77Overall(Jam)2.67
    #92Mood(Jam)2.08
    #100Audio(Jam)2.20
    #110Fun(Jam)2.14
    #114Theme(Jam)2.08
    #137Innovation(Jam)1.71
    #149Humor(Jam)1.13
    #350Community2.44
    #641Coolness10%

    Comments

    pixelcake says ...
    Dec 20, 2011 @ 3:02am

    yay!

    bobbobowitz says ...
    Dec 20, 2011 @ 5:37am

    Have you tried it?

    pixelcake says ...
    Dec 21, 2011 @ 3:59am

    yes

    Jiggawatt says ...
    Dec 21, 2011 @ 1:40pm

    movy's

    ratking says ...
    Dec 21, 2011 @ 1:44pm

    That game is so sadistic hard, I ragequitted. :(

    Really, make your game easier!

    Dec 23, 2011 @ 10:48pm

    I'm having 3 issues with this.

    1. I don't hear the music.
    2. I can't make the the first jump.
    3. When I die I don't respawn.

    Is there a button to respawn the player?
    I've restarted the game 10 times and never made it passed the first jump.

    Any tips?

    Dec 23, 2011 @ 10:54pm

    I figured it out.

    You can jump mid air while falling.

    'R' to restart.

    AyCe says ...
    Dec 24, 2011 @ 2:22pm

    Nice so far. The difficulty is okay, because you don't have to restart the whole game. But you shouldn't put such a hard beginning there (the following levels are way easier than the 1.) I died countless times the first level, after that, I only died at the situation you have to go a Z-shaped route. Is it possible there is a mapping error? I can't continue my way when I reached the floor behind the "spikes" at the bottom. The conveyors are imo placed in your way, also the end/start/middle parts are screwed up. You should explain the controls, moving up didn't work with W for me + display "Press R to restart" or sth like that when you are dead.
    I use Window Vista 32bit, the game works, but I can't finish it - or I'm simply too stupid ^^
    Cool graphics btw, I will rate as soon as I complete it :)

    Tifu says ...
    Dec 24, 2011 @ 2:57pm

    Would be nice if the plot/controls was conveyed to the player in-game. It also throws you in at the deep end a little too quick, the player needs to understand through experimentation how high your jumps are etc. before you start putting in insta-death pits and collapsing ledges. Unless you're going for "I wanna be the guy" kind of gameplay, I guess =/

    Once getting the hang of the controls it was getting fun, until a glitchy hook-belt blocked my path in room three - http://black-moth.net/wp-content/uploads/2011/12/conveyor.png - I think AyCe is experiencing the same problem.
    I got over it by walking over the top of the level from the start, but a few levels later the shadow figure is waiting in a large closed room (kind of looks like a megaman boss room), walks to the right through the wall and... I can't follow him so... game over? I guess? Is that meant to happen :/

    AyCe says ...
    Dec 25, 2011 @ 4:55pm

    Yeah, that was the same problem I had. Sad, because the engine looked really cool!

    bobbobowitz says ...
    Dec 27, 2011 @ 9:53pm

    Yes, it's kind of an artsy ending - the man you're following disappears and you can't follow him.

    Sorry about the level design - we had about 20 minutes to design 9 levels, and so we did a huge rush job on the levels. However, we spent plenty of time on the tileset and engine.

    For anyone who didn't know: use the arrow keys to move, as wasd is a bit glitchy. Press R to restart. That's it.

    I'll post a fix soon as I can - probably today. Remember to come back and try it.

    Thanks everyone for playing our game! We really appreciate it!

    bobbobowitz says ...
    Dec 27, 2011 @ 10:17pm

    I posted the fix. Sorry about the bad website - the one I normally use is "under maintenance". Just click the blue "Download Now" button to download the zip.

    mortl8324 says ...
    Dec 28, 2011 @ 9:48pm

    I played it. Yeah I got blocked by the hooks. =(

    Overall, I thought it was a pretty cool game, but I dunno about how well the theme fit in. The sounds and everything were a bit too happy and bright. I think if everything was darker, it might create a better mood for the theme.

    bobbobowitz says ...
    Dec 29, 2011 @ 1:54am

    I'm now adding the most recent update. Now the game has music (which is slightly buggy and low-quality) and more bugfixes.

    Hazard says ...
    Dec 30, 2011 @ 10:14am

    Love the music. You should have made the beginning easy and progress the difficulty later on, for players to get used to the controls at first. Starting off with awfully hard jumping puzzels is annoying as hell.

    Robmaister says ...
    Dec 30, 2011 @ 10:37am

    It was only until after I ragequit that I read in the comments that pressing R restarts the level. The game was fun, but attempting to exit stalled the entire Windows message pump and it look like my computer froze for a few seconds until my mouse started moving again, so I played the game with Task Manager ready to kill the game's process if I died.

    Otherwise it was pretty cool.

    xilefian says ...
    Jan 6, 2012 @ 4:18pm

    You didn't correctly destroy the graphics when you close the game so you get a "Stopped working" message, use destroy_bitmap(mybitmap); at the end of the run time and make sure every bitmap is destroyed.


    The difficulty curve is non-existant, there's no training, it's a shame as it's quite solid, just that it's instantly near-impossible.

    The double jump wasn't even hinted at, so I nearly gave up on the first jump until I read that there is a double jump from the comments on this page.

    Really is a shame, this could have been very good.

    leedo says ...
    Jan 6, 2012 @ 4:26pm

    I've wanted to ragequit 3 time on the first level. Then the nice music have stopped. After understanding that you can double jump and lot of luck, I've wipe the second level. Far more easier.
    Then I've stopped at the third level. Hard jump + killing floor aren't good for the fun.

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