Ludum Dare 22
December 16th-19th 2011 :: Theme: Alone
Below - OddOneOut - 48 Hour Compo Entry
Made with C# and XNA. A puzzley game set in mysterious building below the earth. I didn't
have the time to make it as long as I wanted but I'm still happy of how it came out.
Updated the game to use the Reach profile for better compatibility.
Controls:
Mouse: Look
WASD: Move
E: Pick up/use
LMB: Throw
RMB: Drop
R (hold): Retry
Alt + Enter: Fullscreen
Esc: Quit
Dependencies:
.NET Framework 4
http://www.microsoft.com/download/en/details.aspx?id=17851
XNA 4.0
http://www.microsoft.com/download/en/details.aspx?id=20914
Hope you enjoy
View OddOneOut's journal. | View all entries by OddOneOut
Ratings
![]() | Coolness | 58% |
| #122 | Graphics | 3.43 |
| #143 | Fun | 2.90 |
| #144 | Overall | 3.14 |
| #191 | Theme | 3.10 |
| #196 | Audio | 2.71 |
| #198 | Mood | 2.80 |
| #453 | Innovation | 2.14 |
| #479 | Community | 2.14 |
| #587 | Humor | 1.25 |
Comments
"LD2202.exe has stopped working." on startup.
Reading back on the description I see now that you have some dependencies not included in the download. This is why I hate XNA.
hmm, XNA problems for me too, It says "no suitable graphics card found". Im using an intel graphics card on my laptop though, so that might have something to do with it.
@Falkreon:
Yeah I hate XNA for that reason too, I used it for this project since it's extremely fast to develop in.
@CplMustard:
I updated the game to Reach profile so that may help. Also if you have multiple graphics cards try starting it using the other one.
The Atmosphere reminded me of Portal and Cube (that awesome Canadian movie :D) Sadly is very short, this makes you want to play more. Great job!
Nice, it's like the cube bits of portal just without the portals.
The lack of music and sterility of the visuals also work very much in it's favour and help set the mood appropriately.
Good job!
Impressive! I like how the instructions are written on the walls. Nice job with the fading in/out when holding R and a nice clean font. Did you write your own physics engine? If so, kudos!!! That's a difficult task to pull off in a weekend. Where's the cake? You should apply to Valve!
Glad you all liked it
Gregory:
No way I could write a physics engine in a weekend, so I used an open-source one called BEPU physics. There is no cake but there is a kitten hiding somewhere.
I love 3D logic based games and this one is really great!
You should keep working on this one ;)
Very simple mechanics, but reasonable little puzzles. It's very complete feeling, though maybe it's a bit too simple in the long run. As is the mechanics fit the length well.
Would be much less lonely if there was a sarcastic killing robot talking to you, or a cube with heart decals on it.
Very nice style, sound and pace. It's really a shame you didn't implement a more innovative gameplay. A bit more story would have been cool, too. ;)
Sadly this didn't run too well on my machine! I would've liked some graphics options.
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Nice job - very atmospheric. Could really do with an invert mouse option though - very frustrating when a puzzle needs quick reactions and I end up moving the wrong way.