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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Alone in the Scary Darkness with Zombies - Codexus - Jam Entry

    Finally mostly done. I wanted to do the compo so I did not take advantage of the more relaxed jam rules. All was done solo and made myself but I needed the extra day.

    Pro tip: attack the zombies from behind for extra damage.

    I didn't have time for difficulty balance so it might be too easy or too hard. I nerfed it a bit just before submitting so probably on the easy side.

    EDIT: I added a 800x600 version which might help people with small screens or slow graphics card.

    View Codexus's journal. | View all entries by Codexus

    Ratings

    #15Mood(Jam)3.35
    #30Theme(Jam)3.14
    #30Graphics(Jam)3.68
    #32Overall(Jam)3.14
    #32Audio(Jam)3.20
    #46Community3.50
    #71Fun(Jam)2.45
    #108Humor(Jam)1.56
    #132Innovation(Jam)1.75
    #376Coolness35%

    Comments

    Daz says ...
    Dec 21, 2011 @ 2:51am

    It seemed weird to me that you made so many health packs instead of just lowering the damage the zombies did. Also looked like your door knob had inverted normals. Would have been fun too if there was a goal point you had to reach.

    Codexus says ...
    Dec 21, 2011 @ 10:58am

    Originally I wanted the zombie to be strong so that the player has to attack them from behind or die (or maybe get a better weapon after a while). Then, I just threw in a bunch of health packs in the game because so that I would be sure it was possible to reach the end even though I did not test that until after the release.

    Good catch on the inverted normals, somehow I didn't notice it until you mentioned it.

    Thanks for the feedback

    cobhc6 says ...
    Dec 21, 2011 @ 1:58pm

    Nice graphics, respect of the theme, audio... Not very original but well done! The footsteps were a bit annoying, and I would have liked a surprise at the end like a big zombie spawning or all the lights turning on or even all the zombies coming back ti life.

    Jorjon says ...
    Dec 21, 2011 @ 10:10pm

    Even tough the game isn't original, I enjoyed the atmosphere you created. I would have made the movement and the attack animation faster.

    Dec 22, 2011 @ 9:10am

    Nice graphics and atmosphere! Too bad there wasn't more time to flesh (ha) it out.

    binary_girl says ...
    Dec 23, 2011 @ 6:50pm

    great atmosphere and decent gfx..altho the sensitivity was super high for me ..i could barely control it even with lowest dpi setting ;(

    caranha says ...
    Dec 23, 2011 @ 9:09pm

    Great lighting, and the sound is not bad either! Also, zombies are my weak spot. Anything with zombies gets points in my book :-) It was very fun hunting the zombies in the house... It took me a while to find the last one, and for a second I thought, what if... I AM the last zombie?

    But then I found out that I could jump with space and forgot that silly idea.

    Anyway, some suggestions:
    - There is a health box in the second floor that can't be picked up. It is near a door by a zombie.
    - Since lighting and the 3D visuals are the strong point of your game, maybe you should make a level design that put that more in evidence. For example, I was thinking of things such as a hole in the second floor looking down into the first.
    - Combat was a bit dull... approach the zombies from behind, then hack hack hack hack... Maybe if the attack of the zombie was faster, deadlier, but also had some cooldown, we could have a more dynamic combat: approach, hit, get away... bait an attack, get away, approach hit, etc.

    Thanks for the game :-D

    SonnyBone says ...
    Dec 27, 2011 @ 2:34pm

    SLOTH LOVE CHUNK! The axe swinging feels brutally slow. You managed to fit in a decent amount of modeling in the timeframe. Great lighting... although the worls feels very bare. I can't really image how much more you could've done with this in the alloted time, though.

    Make A Game says ...
    Dec 31, 2011 @ 7:05pm

    You guys are really ambitious!

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