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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 22

    December 16th-19th 2011 :: Theme: Alone

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    Blue Moon - Cirrial - 48 Hour Compo Entry

    You are Subject Six, and you awake in a tube in the Blue Moon laboratory.
    You don't really know much other than that. Oh, and you can power things with your life. And, as can be predicted, you're all alone.

    Instructions are in the game but if they prove a little vague, here's the list:

    Left/Right - Move left or right
    Up/Down - Transfer power up into yourself or down into devices
    X - Jump
    C - Use terminals and transit devices

    This game is kind of a sibling game to my LD21 entry, Aphelion Incident. The setting is the same, but the mechanics aren't. Enjoy! I'd ramble on more like I did for previous LDs but I don't have as many excuses to make as usual :D

    View Cirrial's journal. | View all entries by Cirrial

    Ratings

    Coolness58%
    #7Graphics4.26
    #14Innovation4.07
    #22Overall3.74
    #37Mood3.62
    #38Audio3.41
    #46Fun3.32
    #104Community3.17
    #138Theme3.32
    #335Humor1.83

    Comments

    JayCFraser says ...
    Dec 19, 2011 @ 7:35am

    This is a fantastic job! I really enjoyed playing it! The primary mechanic of the game is really innovative - I think it's a downside when you turn the generator on the rest of the game is trivialised. To have come up with the artwork, mechanic and smooth implementation within the 48 hours is really impressive :-)!

    diux says ...
    Dec 19, 2011 @ 3:01pm

    I really liked your game, good job.

    Yezu says ...
    Dec 19, 2011 @ 6:14pm

    Indeed great game :)

    kosinus says ...
    Dec 19, 2011 @ 8:17pm

    Very nice indeed. The style reminds me a bit of Another World, which is definitely a good thing. :)

    VDOgamez says ...
    Dec 20, 2011 @ 4:19pm

    I liked it. In general, for a short game, it's really enjoyable all-around, although it really feels like it needs more depth. This was a 48 hour game, of course, so that's nothing that is actually expected, but I just don't seem to enjoy the wandering around and picking up stuff too much. It feels like it just needs either more puzzle like or more action based gameplay, because the sparks are really just an annoyance. Don't take my criticism wrong to think that I don't like it, it's just that it feels like it could have done more. I really liked the graphics and stuff, however, especially in the opening and ending scenes. They're way too cute to dislike.

    Dec 20, 2011 @ 9:38pm

    Nice work! I love the energy-idea, although it does need some balancing.

    caranha says ...
    Dec 23, 2011 @ 1:37am

    That's a very original mechanic, powering machines with your life force, and a very interesting one! It was very fun playing around with the energy levels. +1 for kittens :3

    The graphics and animations give the character a very polished feel.

    The only suggestion that comes to my mind is to increase the difficulty a bit after powering up the generator. Being able to infinitely recharge from elevators made the game a bit cheap after that. One alternative would be for the beams to turn back on after a short amount of time, so you can't just turn off half the beans, regen at an elevator way back, turn off another half of the beans, etc.

    Congratz for the great game!

    SonnyBone says ...
    Dec 23, 2011 @ 8:49am

    INNOVATION! I really dig the core mechanic. The art is phenomenal, and the game feels super epic for a 48 hour entry. GREAT WORK!

    Jiggawatt says ...
    Dec 23, 2011 @ 12:01pm

    This needs to be extended into a full game.

    kernel panic says ...
    Dec 25, 2011 @ 10:21pm

    Good game! I really liked the graphics, interesting gameplay.

    ericdpitts says ...
    Jan 4, 2012 @ 6:43pm

    Excellent job! The graphics and sounds were great, and I like the mechanic you came up with. Very interesting.

    yeayea130 says ...
    May 6, 2013 @ 8:41am

    Your Website is down! Please don't be dead.

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