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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Stratus - RichMakeGame - 48 Hour Competition Entry

    NOTE: I'm getting a few people saying mouse doesn't work, I think it might be its just not obvious what to do first: you're injured so need to click on the medical cabinet. Hope it's just that and not a bug :)

    View RichMakeGame's journal. | View all entries by RichMakeGame

    Ratings

    Graphics4.81
    #9Overall4.01
    #18Coolness18%
    #44Fun3.50
    #85Audio3.14
    #85Innovation3.50
    #124Theme3.38
    #182Community2.81
    #194Humor2.08

    Comments

    cr says ...
    Aug 22, 2011 @ 7:18am

    Love the art style - however left-mouse isn't working for me, for some reason. I can't interact with anything :(

    jonbro says ...
    Aug 22, 2011 @ 8:56am

    whoa! this is beautiful!

    Bender says ...
    Aug 22, 2011 @ 11:53am

    That was awesome, I want more !

    Remind me Laputa by Miyazaki, and Skies of Arcadia (Dreamcast RPG)

    ointment says ...
    Aug 22, 2011 @ 1:32pm

    Beautiful, yeah. The interaction needs refinement, though. The instructions at the bottom right are unclear and you'll end up trying to click everything. Use text rather than images - you could even tell a story (describe the events) while you're at it.

    It ends right when it's started, but that's only to be expected from 48h games. I'm hoping you'll develop this further on your own time.

    ointment says ...
    Aug 22, 2011 @ 3:51pm

    A promising and visually impressive entry that feels like a tech demo for a larger project rather than a game in itself.

    Gornova says ...
    Aug 22, 2011 @ 7:35pm

    Great idea for and escape game, need refirments.. Why didn't you add some text ? You could tell a nice story!

    RichMakeGame says ...
    Aug 22, 2011 @ 9:10pm

    thanks for commenting! yeah I guess a consequence of focusing on atmosphere and art, the game length and mechanics suffered somewhat.. I think this would have been better for a week long project, but I really wanted to try it anyway :). cr, I'm really sorry that's a terrible bug :(. the first thing you're supposed to do is click on the medicine cabinet- does nothing happen when you try that?

    recursor says ...
    Aug 23, 2011 @ 12:52am

    I love the stylized graphics and the way you directed what needed to be done with the icons. This would make a really fun full game. Fantastic job!

    wallacoloo says ...
    Aug 23, 2011 @ 12:53am

    This is wonderful! I love the environment/mood of the game. I was a bit surprised by the abrupt ending, but that is to be expected for a game in a competition like this. I see potential for a very deep storyline here too. If you were to further develop this, I think it could be a hit!

    Aug 23, 2011 @ 2:06am

    It looks really nice, and the atmosphere was solid. I actually think text would've worsened it somewhat.

    Gaeel says ...
    Aug 23, 2011 @ 2:22am

    I disagree about adding text, I like this icon-based gameplay, I can really see this expanded into a nice absurd lo-fi steampunk story about flying fortresses.

    voxel says ...
    Aug 23, 2011 @ 3:54am

    I've looked at quite a few entries and this is my favourite by far so far

    droqen says ...
    Aug 23, 2011 @ 5:05am

    God no don't add text

    That was amazing.

    vintersphrost says ...
    Aug 23, 2011 @ 5:31am

    best game evar! these graphics! awesomsauce!!!

    Aug 23, 2011 @ 7:01am

    The graphics is awesome. What minecraft would have been if it were scifi. :D Was I suppose to put the bomb in the engine because that killed me.

    mes says ...
    Aug 23, 2011 @ 7:03am

    awesome graphics! i too disagree with those naying the text. but i didn't know what to do at first and it took me a while to figure out what to click. i think the problem was that i didn't notice the blood on the ground--you could start it with the player getting hit or coughing up blood or something and then the bandage objective image could appear and then it would be pretty clear.

    Jigxor says ...
    Aug 23, 2011 @ 7:26am

    Absolutely loved the graphics and feeling. There's something magical about walking along on a ship.

    The game itself was pretty neat, but I think some more helpful pointers would have been useful. I didn't really understand how to play at first. The first "task" wasn't obvious until I read the comments.

    Overall, really nice work! :D

    Jorjon says ...
    Aug 23, 2011 @ 7:50am

    Working on Quest3D for more than 2 years, I can't believe this is done in that engine! Really cool graphics and a short but interesting gameplay. Congrats!

    Jhelle says ...
    Aug 23, 2011 @ 7:53am

    Lovely lovely 3d pixels made into a fun little puzzle game. I really want more of this!

    disgustings says ...
    Aug 23, 2011 @ 8:27am

    Amazing work! I really like how the story is told through game-play instead of narrative. Well done!

    Legogo says ...
    Aug 23, 2011 @ 9:22am

    Damned :(

    Please don't forget about other keyboards !
    I don't know for the others by I can't switch QWSD to ZQSD so it's really difficult to play this game :(

    maxx says ...
    Aug 23, 2011 @ 11:31am

    Very good graphics, i loved it. I had fun.

    VDOgamez says ...
    Aug 23, 2011 @ 11:59am

    The game itself wasn't the best thing, but the graphics and engine were phenomenal, so I can see why there wasn't a whole lot of time to flesh out the game. Still, quite a wonderful concept, and briliant visuals.

    Danik says ...
    Aug 23, 2011 @ 6:10pm

    This one will be in the top I'm sure, awesome graphics style!

    skelethulu says ...
    Aug 23, 2011 @ 6:11pm

    I love it so much!

    lilserf says ...
    Aug 23, 2011 @ 6:34pm

    Great graphics and I like the puzzle-y nature of it. Yup, I was wanting more but I love what you did.

    paste120 says ...
    Aug 23, 2011 @ 7:12pm

    Awesome!

    stigrv says ...
    Aug 23, 2011 @ 7:33pm

    Best game I've played for this LD so far.

    stinger88 says ...
    Aug 23, 2011 @ 8:00pm

    Love it, awesome, Want more ;D

    quickfingers says ...
    Aug 23, 2011 @ 11:27pm

    Holy shit, that was amazing. The feeling of a story evolving so quickly is something awe inspiring. Just left me wanting so much more! My favourite so far :)

    wbobeirne says ...
    Aug 24, 2011 @ 3:07am

    Would've loved to see a little more work on the presentation and story, but great technical feat for the 48 hour challenge. Exceptionally well done.

    Superdeath says ...
    Aug 24, 2011 @ 3:12am

    Hey, did the main character burn his wife before the start of the level!?

    Shigor says ...
    Aug 24, 2011 @ 7:00am

    Excellent 8-bitish art, nice setting, there's only one thing I find annoying... it's too short. I'd love to see the whole game :)

    oatsbarley says ...
    Aug 24, 2011 @ 9:52am

    The art is amazing and even though, as you said yourself, this is more of a tech-demo than a game, it was still a lot of fun to play just because of how stunning it looks. I agree with others that it could have been clearer as to what you were supposed to do, initially. I thought left-click was broken, but it turned out that I just hadn't been clicking the medicine cabinet, the only clickable object at the start.

    If this was expanded into a fully-fledged game, perhaps with a storyline, you could sell loads of them.

    labtech9999 says ...
    Aug 24, 2011 @ 10:04am

    Yea after the ludimdare you should expand this game. This would be the a.k.a. demo. you could make money selling it off steam. omg I would totally buy this.

    RichMakeGame says ...
    Aug 24, 2011 @ 11:19am

    blown away by the comments, thanks so much guys :) taking all the crits on board too, I totally agree the icons could be clearer. I'm not so keen on text (i quite like making my games multi-language, without need for translation) but things could be made more obvious through other means. As for expanding the game.. I'm in two minds! well, of course I'd love to, but I'm already working on a game called Pineapple Smash Crew . Hmmm!

    Rudy says ...
    Aug 24, 2011 @ 2:08pm

    I just wish it was longer. Great work! Love the "story", as short as it is.

    jonnopon3000 says ...
    Aug 24, 2011 @ 2:09pm

    I can't use the left mouse button, so I can't technically play, but damn this is beautiful!

    Surrealix says ...
    Aug 24, 2011 @ 6:54pm

    This was very cool, although I'm not sure if I won or lost. I put the last item (the bomb) in the engine and it told me "thanks for playing". I'm going to assume the ship blew up and I died, it makes for a more complete story-arc :).

    Legogo has a very good comment. I use dvorak, and so it's a right pain to play. I compromised by running sideways everywhere, but can't help feeling the arrow keys would have been a better choice.

    I like the 8-bit style. Although it's terribly overused, it makes sense for LudumDare, and your colorscheme was wonderful. I didn't have any problems with the instructions or icons. It felt really polished (except for the ending).

    Overall, incredible work!

    Hangedman says ...
    Aug 24, 2011 @ 8:43pm

    So much (as of yet unrealized) possibility. Very cool, good style, everything. PLEASE make more.

    Sos says ...
    Aug 24, 2011 @ 8:51pm

    Hey I thought that thing on the first picture was a weapon. Full of win it is! I request more shooting!

    wally2069 says ...
    Aug 24, 2011 @ 9:30pm

    Another fine entry for the competition. I would like to see this extended or continued somehow. A sequel perhaps. Also the text ending felt a little weak. Otherwise, great work.

    Andrew says ...
    Aug 25, 2011 @ 7:47am

    The graphics are excellent, but the gameplay itself felt a little lacking as there isn't much to do. Definitely worth further work.

    makc says ...
    Aug 25, 2011 @ 8:12am

    I just couldn't kill them all, how many of those flying things are there?

    RichMakeGame says ...
    Aug 25, 2011 @ 9:15am

    16 iirc! if you want a tip, their firing timer gets reset if they get hit (i know, there's no feedback for this at all) so if you feel there's others about to shoot you, spray a few bullets in their direction and then go back to your main target.

    Echelon5 says ...
    Aug 25, 2011 @ 5:19pm

    This deserves to be fleshed out more. Good stuff!

    d_m says ...
    Aug 25, 2011 @ 5:35pm

    Looks amazing! No luck playing it on Linux (under WINE) yet, I will try some more later. Just wanted to compliment you on an awesome looking game.

    Terra says ...
    Aug 25, 2011 @ 10:44pm

    I am ridiculously impressed with the quality of graphics you managed to get done in 48 hours.

    nuria says ...
    Aug 26, 2011 @ 12:35am

    Supreme graphics and style! :)

    Felheart says ...
    Aug 27, 2011 @ 3:15am

    Amazing work, graphics are well done.
    Needs clearer interaction, pictures don't say much.
    if it was longer and had a good story, id even pay for this

    Aug 27, 2011 @ 8:56am

    Noooo why did you make me burn the picture :-(

    This is great. The artsytle is lovely, adventure-mechanics solid, and the story beautifully simple.

    Nice work!

    Neilo says ...
    Aug 27, 2011 @ 11:21am

    Great art style, and good tension at the last bit of the game! Felt like I was a bit on rails with being told (well, sorta told) what I needed to be doing next. Could imagine it being turned into a nice full game post-LD :)

    johnfn says ...
    Aug 31, 2011 @ 6:45am

    Very beautiful entry.

    Chaoslab says ...
    Sep 8, 2011 @ 9:04am

    Impressive! Good effort! I liked it! :-)

    tcstyle says ...
    Sep 8, 2011 @ 6:20pm

    Such impressive graphics but I really don't like the gameplay that much. You should make this a proper more complex game.

    RichMakeGame says ...
    Sep 10, 2011 @ 9:18pm

    thanks tcstyle! As soon as I'm able to I want to follow it up :). For now if you're looking for more complex gameplay I'm working on a game called Pineapple Smash Crew: http://www.richmakegame.com/?p=371

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