Ludum Dare 21
August 19th-22nd 2011 :: Theme: Escape
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Mazes & Demons - Doft - 48 Hour Competition Entry
You wake up not knowing where you are. But you know one thing: you must ESCAPE!
To escape you must reach the ladder. Beware of demons, as they will chase you if they see you. You can turn your light off so they won't be able to see you.
Controls:
Keyboard Arrows - movement
Enter - select
F - toggle light on/off
D - run
M - mute music
Tools used:
Allegro5
Code::Blocks
Graphics Gale
sfxr
musagi
View Doft's journal. | View all entries by Doft
Ratings
| #22 | Coolness | 15% |
| #182 | Audio | 2.50 |
| #201 | Theme | 3.14 |
| #225 | Overall | 2.93 |
| #230 | Fun | 2.73 |
| #278 | Graphics | 2.60 |
| #298 | Community | 2.25 |
| #343 | Innovation | 2.40 |
| #374 | Humor | 1.38 |
Comments
The really small visibility (even with the torch) is a bit of a bother but the atmosphere and the maze generation was really cool.
The mazes are a bit too complex for the size of the viewing area, but if the area would be bigger it would probably be all too easy :)
Thanks for the feedback! @puffi, if I release a new version I can put a scale option to increase the size of the screen (zooming x2). And like Andrew said, if I made the viewing area bigger it would be too easy.
Good game, would be nice of there was a scaling option (in order to have a bigger window). Walking through mazes isn't my thing though, I like rooms and corridors more. :)
Nice little game. An by little I mean: Small screen! Glad I didn't play it on my 24' desk screen.
I like the mechanics of the game and felt quite lost in the maze. So the atmosphere was right.
Great game, but the screen size was rather annoying. I really like the atmosphere and the way the light worked.
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I loved the light effect and the agonizing atmosphere (and I do mean that in positive way) and the story fit in well with that.
Only negative thing I could come up with was the really small size of the screen .
Thumbs up!