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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    GTFO - The Game - Kinta - 48 Hour Competition Entry

    A little platformer, in which you play two 'characters' at the same time with the keyboard and the mouse. Only by combining their abilities you will be able to escape the horrible prison.

    Controls:
    'A' and 'D' to control the body
    'W' to jump
    Use the mouse to move the head
    Left-Click to stretch horizontally
    Right-Click to stretch vertically
    Both to turn into a disk saw

    Made with Game Maker.

    Hope you enjoy it! Comments would be appreciated! :)

    Kinta

    View Kinta's journal. | View all entries by Kinta

    Ratings

    #18Innovation4.09
    #52Fun3.45
    #80Humor2.78
    #87Coolness6%
    #94Overall3.36
    #96Graphics3.45
    #144Audio2.70
    #160Theme3.27
    #389Community1.83

    Comments

    JohanAR says ...
    Aug 23, 2011 @ 3:20pm

    Nice take on the platform genre. Fun to play and innovative! Maybe could use a little bit of polish to make the gameplay slightly faster. As it is now I alternated a lot between using the head and the body.

    Aug 23, 2011 @ 4:58pm

    This is aquite fun idea.

    I did have some problems however with the tutorial-text, which was quite hard to read, and the fact that you needed to illuminate it. Also, the enemies were quite hard and unforgiving.

    Kinta says ...
    Aug 23, 2011 @ 6:17pm

    Yeah, the gameplay definitely needs some polishing, but unfortunately I didn't have the time for it.

    @matthias_zarzecki
    The tutorial text was only a workaround, because I didn't have the time to implement a message system.

    @JohanAR
    That's part of the concept, that you use the head for certain parts and the body for other parts, but also use both to reach the exit. The levels have been made rather quickly, so perhaps they're not good enough to really motivate the player to use different combinations.

    But thanks a lot for the comments! :)

    tnelsond says ...
    Aug 24, 2011 @ 5:28am

    Awesome, it's really well done. But after 4 or 5 levels, I got errors and had to close the game.

    Kinta says ...
    Aug 24, 2011 @ 7:32am

    What kind of errors did you get? Did it say something?

    summaky says ...
    Aug 26, 2011 @ 5:21pm

    When starting the game I see a message that says: "Unexpected error occured[sic] when running the game" and then it quits. I am on Windows 7. Any clues?

    Kinta says ...
    Aug 27, 2011 @ 7:24am

    I never heard of such errors with Game Maker games. And I'm using the standard library only. Did you try the version I uploaded directly on YoYo Games? They're identical, but who knows?
    Perhaps you could also try to run it in compatibility mode.

    Hope that helps.

    Kinta

    Sep 3, 2011 @ 9:34pm

    The game was certainly innovative, but you should have restricted the amount of gameplay elements you throw at us at the same time.

    The most fun and innovative element was the plaform/head, I think you should focus on that element, and design the levels around it.

    The cannons and darkness are too much to handle at the same time.

    bach says ...
    Sep 11, 2011 @ 12:45am

    Some really nice ideas in there :) I think if you'd introduce the game mechanics slowly it'd be a lot nicer to the player.

    Surprised this hasn't gotten more ratings! Definitely a good entry.

    Cheers,
    Bach

    FireSlash says ...
    Sep 13, 2011 @ 12:42am

    Really enjoyed this. Very fresh take on the puzzle platformer.

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