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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Reveal - offwhitefox - Jam Entry

    E to interact
    Space to jump
    Escape.
    A game by Adam Rademacher and Marie Lazar.

    View offwhitefox's journal. | View all entries by offwhitefox

    Ratings

    #17Innovation(Jam)3.17
    #19Audio(Jam)3.19
    #19Theme(Jam)3.38
    #28Graphics(Jam)3.34
    #40Overall(Jam)2.75
    #53Humor(Jam)1.54
    #63Fun(Jam)1.93
    #87Coolness6%
    #228Community2.58

    Comments

    ratking says ...
    Aug 22, 2011 @ 2:54pm

    Unity3D does 64 bit .exes?

    I'm in a room full of posters and don't know where to go. :(

    offwhitefox says ...
    Aug 22, 2011 @ 3:06pm

    Start taking down posters...

    Loggie says ...
    Aug 22, 2011 @ 3:13pm

    What do you once the floor has fell? The screen just stays black for me :S

    offwhitefox says ...
    Aug 22, 2011 @ 3:49pm

    You escaped! Congrats :)

    bmfs says ...
    Aug 22, 2011 @ 6:11pm

    I fell and all went black. Is it supposed?
    Using the mouse click instead of using E would have been nicer (and faster).

    KavuDX says ...
    Aug 22, 2011 @ 6:40pm

    After the floor fell, the screen went black, and after some seconds, I got stuck falling and looking at the ceiling (or going up and looking at the floor).

    Talk about desconstruction of a genre huh? Nice artistic expression here, but not much of a game. I just wish you could have done a proper ending...
    Congratulations nonetheless!

    offwhitefox says ...
    Aug 22, 2011 @ 9:52pm

    The ending is exactly as proper as it was meant to be. If you're upset by it, it's working as intended ^^

    jplur says ...
    Aug 23, 2011 @ 1:52am

    so we were escaping from a serial killer? Or the pressures of modern society on women? Glad I found out the ending in the comments, and didn't keep tearing out boards ;)

    hooligan says ...
    Aug 23, 2011 @ 2:28am

    Nice job! Totally felt like I was about to be killed if I didn't get out of there.

    Ghostik says ...
    Aug 23, 2011 @ 11:24am

    Nothing special :( ...and very short + after 30 posters big stereotype. + that planks were copied .... on every wall they were falling to same direction ...so on one wall to player , on another to side and on another away from player. And you should add some message in the end.. like "You escaped". But good idea with that crowbar. (sorry for my english)

    Monastery says ...
    Aug 23, 2011 @ 4:20pm

    nice onetime-experience ...

    dramble says ...
    Aug 24, 2011 @ 12:03am

    My only real thing I can think of that I think would be an improvement was to make the crowbar quicker so it felt more panicked. Very good game with an excellent atmosphere.

    r3d5 says ...
    Aug 24, 2011 @ 1:54am

    the atmosphere is really enticing. I was always curious what I might reveal.

    r3d5 says ...
    Aug 24, 2011 @ 1:55am

    OH SHIT! The game is called "Reveal"

    God damn ^_^

    lilserf says ...
    Aug 25, 2011 @ 1:57am

    The atmosphere was great. A little boring tearing down boards after a while, but I found the game satisfying if artsy.

    kavs says ...
    Aug 25, 2011 @ 6:53am

    Pretty nice game, but it would have been 5x as good if I could interact with a mouse click. Toward the end I was tempted to turn it off because I was so sick of spamming 'E'.

    This is a nice looking entry, though. Interesting take on the theme, too. Well done!

    Aug 25, 2011 @ 9:37am

    Interesting idea, though way to much grind.

    Rudy says ...
    Aug 25, 2011 @ 11:27am

    Nice work, great atmosphere! There's something very satisfying about ripping and breaking things. The ending is is very appropriate. The de-planking part may have taken a bit too long though. A HL2-style crowbar would have worked better.

    mtthwcmpbll says ...
    Aug 26, 2011 @ 12:14am

    I found the beginning really compelling. The posters and wallpaper were pitch perfect and the audio was fantastic for the experience.

    KevinWorkman says ...
    Aug 26, 2011 @ 8:27pm

    This is an awesome start, I'd love to see what you did with this after some time for polishing.

    Shigor says ...
    Aug 27, 2011 @ 2:19pm

    Well... so I wasted several minutes demolishing room, hoping that something would happen, for one black screen... As a game it's almost nothing. It would be interesting as a techdemo (and since I know how much time it takes to build even simple physical engine I'd be amazed you've made it in three days), but Unity does it for you... If there was some artistic meaning, like even if you toil and work your ass, you'd just end in a black hole, I don't understand it and don't want to understand it.

    wbobeirne says ...
    Aug 27, 2011 @ 2:24pm

    This game has serious atmosphere, had a very "serial killer basement" vibe to it. The gameplay just wasn't there. E was a weird choice, would have liked to see left click. After the 20th bored, I was really out of it. Would've liked to see a proper ending too.

    Great entry though, felt very polished.

    Andrew says ...
    Aug 29, 2011 @ 8:53am

    A bit long, but plenty of atmosphere.

    Winterblood says ...
    Aug 30, 2011 @ 12:10pm

    Great concept and atmosphere (particularly the ripping SFX), but I have to agree that E was an RSI-inducing choice and it got VERY repetitive. Did enjoy it as an art piece though.

    angrygeometry says ...
    Sep 7, 2011 @ 4:55pm

    started off extremely well with a good atmosphere but to be honest i just got bored. the end was cool though

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