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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Jailed by the Ministry of Project Management - tcstyle - 48 Hour Competition Entry

    Find jailed.exe in the unzipped folder and run.
    Everything necessary is explained in the game. Try to beat "Insane" difficulty.

    Written with python2.6 and pygame - if you want to try out the source with Linux/Mac please give me some feedback.

    ** Additional Update: If you are on Mac/Linux and run the game use 'jailed.py'!! 'escape.py' is an outdated version of the game (Saturday of LD).

    * Update: Got some feedback that it runs on Linux, so I add this to the links. Just start "jailed.py" and have pygame installed. I will try it out myself as soon as I have some Linux running on my old laptop.

    * Insane isn't really that hard to beat because I messed up the level generator (check the journal link below the screenshots for an explanation). Postcompo will get an improved generator.

    View tcstyle's journal. | View all entries by tcstyle

    Ratings

    #19Coolness17%
    #66Innovation3.60
    #79Community3.27
    #88Theme3.55
    #96Humor2.67
    #144Audio2.70
    #188Fun2.85
    #214Overall2.95
    #293Graphics2.55

    Comments

    foobaz says ...
    Aug 23, 2011 @ 2:54am

    It works fine on Linux. Nicely done, although it could use keyboard shortcuts for movement.

    Insane is perfectly winnable (done 3 times now) but seems to be much more based on luck. I think you should get more information (of some sort) on higher levels.

    McTwist says ...
    Aug 23, 2011 @ 6:21pm

    Very interesting game. Took me only 5 minutes to beat all levels though, so I think you should try find some better algorithm that randomizes the world to make it harder to find one path that takes less energy to walk.

    ratking says ...
    Aug 24, 2011 @ 2:04pm

    Hey, this is a very good idea, congrats!
    It's a bit lacking on the tactical side, as you can't see everything from the beginning and getting new food is too random ... but I played it several times, which tells something. (I also beat the "Insane" mode, which wasn't much harder than the other modes.)
    The only thing I didn't like was the graphics, or better, the choice of colours. The music is cheap, but sets the atmosphere perfectly ... but the bright ground just doesn't fit. If you would fix that + more interactivity / tactical gameplay, it would become a nice little coffe break game. :-)

    ratking says ...
    Aug 24, 2011 @ 2:05pm

    Also, don't use "any key" for continuing. Make buttons or make it spacebar-only. I used my volume keys and the game just skipped the intro, which is annoying.

    Andrew says ...
    Aug 26, 2011 @ 4:25pm

    It gets a bit hit and miss since you don't really know what's out there. But I guess that's part of the point, one needs courage and luck to get away from the ministry of project management.

    Kvisle says ...
    Aug 26, 2011 @ 6:48pm

    It runs fine in Linux - first I tried running Escape.py, and I thought that I played the game then - but I feel it didn't behave the same way as jailed.py did.

    Anyway; good job :)

    tcstyle says ...
    Aug 27, 2011 @ 12:04pm

    @Kvisle: Escape.py is an old version from saturday of LD (if I remember correctly). Thanks for pointing out. I will add some hint on this page.

    vitae says ...
    Aug 27, 2011 @ 9:06pm

    Unsure of how to know where the rooms are? Sometimes I go right, and go to the end of the screen, sometimes I hit a dozen rooms.

    Rudy says ...
    Aug 29, 2011 @ 9:26am

    Escaped on insane, it's really just luck based. I see potential for a dungeon-crawler type game.

    wally2069 says ...
    Sep 1, 2011 @ 9:16pm

    Some of the explanations could have been improved like what causes the player to lose and gain hope. Everything else looked great. Nice work.

    Chaoslab says ...
    Sep 3, 2011 @ 4:09am

    I enjoy playing this. Pretty basic but definitely likeable.

    summaky says ...
    Sep 5, 2011 @ 6:28pm

    I like the idea behind this although it seemed to relay on luck instead of strategy. The music wasn't an excellent piece, but didn't annoy me at all and probably would miss it if wasn't there.

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