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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Aaah! Run! - norgas - 48 Hour Competition Entry

    Only the knight can walks on blue blocks and only the princess can walks on pink blocks. The levels are randomly generated and infinite.

    Enjoy!

    Controls:
    (x):Jump
    (z):Switch between princess/knight

    This game is my first LD entry. The artwork is awful. Next time I will be more ready.


    The linux build needs a SFML2 install.

    View norgas's journal. | View all entries by norgas

    Ratings

    #16Community3.75
    #79Overall3.43
    #83Graphics3.50
    #96Theme3.50
    #100Audio3.00
    #115Fun3.14
    #144Coolness4%
    #192Innovation3.00
    #284Humor1.75

    Comments

    neosam says ...
    Aug 21, 2011 @ 9:10pm

    Cool, dragons :). How can I compile it? Do you have a kind of a makefile?

    norgas says ...
    Aug 21, 2011 @ 9:30pm

    No, sorry man :( . I used Code block. I don't know how to link the last build of SFML2 with makefile. I will make a Windows build first and then I will think about the linux version.

    neosam says ...
    Aug 21, 2011 @ 9:38pm

    ok, thanks. Maybe I can run your widows build with wine.

    tecfreak says ...
    Aug 22, 2011 @ 8:52am

    The dragon is really cool! Nice game!

    geckojsc says ...
    Aug 22, 2011 @ 9:00pm

    Nice! I like the switching mechanic, the graphics aren't too bad, and the music is simple but fitting.

    panzermancer says ...
    Aug 22, 2011 @ 10:52pm

    I vaguely feel like i've seen the dragon before somewhere... then again that might be because it's quite well-done. It's an alright game, I guess.

    Coriander says ...
    Aug 23, 2011 @ 3:36am

    Neat switching mechanic. I like it.

    foobaz says ...
    Aug 24, 2011 @ 2:11am

    Nice graphics. For some reason, the filenames your binary links to are different than mine (build from the latest version of SGML2 on linux).

    All your libraries had an extra "-d" in them, such as libsfml-audio-d.so.2 instead of libsfml-audio.so.2

    I'm not sure why (I'm not familliar with SGML). It worked after I added some symlinks.

    In the current version of the game, it feel more like a multitasking game than a platformer with switching though.

    norgas says ...
    Aug 24, 2011 @ 12:45pm

    Foobaz: -d is for debug, I don't know why but the release build show link error on my computer. I don't think we can call it a multitasking game, the game is running platformer. I just add a switching mechanics.

    All: Thanks for all comments :)

    Aug 27, 2011 @ 12:54pm

    Nice idea!

    I have the feeling though this would work better as a straight-up runner - your character moves automatically from left to right, all you can do is jump and switch.

    vitae says ...
    Aug 27, 2011 @ 8:17pm

    Interesting switching mechanic. Adds a bit of difficulty to a simple game. Very nicely done dragon

    kirbytails7 says ...
    Sep 2, 2011 @ 10:37pm

    Super fun! I wonder what context would allow someone to transform between a knight and a princess at will...

    summaky says ...
    Sep 12, 2011 @ 7:15pm

    Can't test it, as you used SFML2 that most GNU/Linux distributions don't have yet, I don't want to compile it by hand, and you failed to provide the binaries yourself (also, next time don't link to debug libraries when releasing anything, please.)

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