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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    BitScape Goat - daandruff - 48 Hour Competition Entry

    In this game, you are the Scapegoat. Not any scapegoat, but the Bit-Scapegoat. And you are stuck inside some strange cave. Find your way through the puzzle to break free!

    View daandruff's journal. | View all entries by daandruff

    Ratings

    #26Community3.64
    #36Graphics4.00
    #51Overall3.59
    #57Audio3.41
    #91Humor2.70
    #108Fun3.16
    #115Coolness5%
    #149Innovation3.19
    #287Theme2.84

    Comments

    Aug 22, 2011 @ 5:15am

    Looks fun. Doesn't run in WINE; too lazy to compile as there is nothing that says Makefile. :P

    daandruff says ...
    Aug 22, 2011 @ 5:55am

    How come you need wine? There is binarys for Linux and Mac to? (And a web-version) You only need java :)

    ointment says ...
    Aug 22, 2011 @ 8:01am

    One of the best graphical styles in this LD.

    Chinchilla says ...
    Aug 22, 2011 @ 12:25pm

    Awesome job! Loved the music and the style! Nice puzzles too...

    Rudy says ...
    Aug 22, 2011 @ 4:18pm

    *Ahem*, unique. Now my room is moving in sine waves.

    FireSlash says ...
    Aug 22, 2011 @ 5:57pm

    Energy limit is a bit frustrating at times since you can't possibly know the level layout in advance or plan for it. Love the art style. isometric controls are a bit awkward at first.

    Aug 22, 2011 @ 9:10pm

    Somewhat annoying that you have to start again from the beginning - but hey, I didn't have time to implement it in my game... Love the graphics and the game itself. My vision was all swirly after I played it too...

    ChevyRay says ...
    Aug 23, 2011 @ 2:45am

    Oh wow! Really nice quality, good polish and really cool style.

    Aug 23, 2011 @ 4:15am

    Really polished, the audio got a little too repetitive for my taste (not the music, the music was good, but the accute sound everytime you moved got a little annoying).

    Loved the sinewave. Sinewaves make think of happy things (dunno why).

    Soggyclog says ...
    Aug 23, 2011 @ 4:55am

    Great job! The art style is very nice and clean and the game play is intuitive. I did find the energy bar frustrating considering you are given such a limited viewing range. I also found that the signs were in the way sometimes and the only way to clear them was to commit a precious move. Overall fun and pretty though :)

    Aug 23, 2011 @ 9:03am

    Lovely astehtics, with the low-fi environements, comic-graphics and bobbing player :-)

    rawbits says ...
    Aug 24, 2011 @ 12:39am

    Epic win! I think this game is so simple that it doesn't need any repairing only some other features, music, more levels and a level designer to make a complete sellable game. Nicely done. Thanks!

    P.S.: Those cubes and there moving...aren't you into demoscene?

    Shigor says ...
    Aug 24, 2011 @ 6:42am

    The time limit reduces this to trial and error for the first (and maybe second and third) try and having to restart all the way is frustrating.
    Art and audio style is crazy => well done! :D

    Trancelucid says ...
    Aug 26, 2011 @ 3:02am

    The bad.
    I found it annoying to randomly press switches without knowing their effect; that's not my cup of puzzle. The sound was kinda glitchy, especially when running fast (Windows version, the web version was even worse for that). And I don't mean the glitchiness/grittyness of the tune.

    The good.
    The graphics were impressive and fun to just look at, down to the meter bar and the text boxes! The music is just awesome. I actually left the game running in the background so I can listen to it. A 5-6 second loop of gritty lo-fi bliss. :)

    Overall: a solid game with average gameplay. As you say, Epic WIN!

    Looking at your blog posts.. I think I prefer the newer style (hard to say, the other style looked neat and colourful too). Perhaps you could have used the picket fences? Paint them animated rainbow or something (not an actual suggestion, though it *would* look trippy with the sinusoidal landscape).

    siebharinn says ...
    Aug 28, 2011 @ 1:34am

    Loved the visual style. I wish I didn't have to completely restart the level each time. Very nicely done.

    MacTuitui says ...
    Sep 5, 2011 @ 7:40am

    Very very nice. Loved the visual style, the music was nice, did not like the unforgiving energy : as the puzzles are not randomized, it's just brute-forcing (as you say in the game) to get the solution, memorize it and try again the next time.

    Very solid entry though!

    angrygeometry says ...
    Sep 7, 2011 @ 6:49am

    great visuals!

    Martoon says ...
    Sep 8, 2011 @ 10:36pm

    Love the visual and audio aesthetic of this! (And the name ;)

    summaky says ...
    Sep 12, 2011 @ 7:55pm

    The visual style is great, although if you managed to make me dizzy with the sinusoidal floor, you cloud make the sheep's movements a little more smooth :-)

    I guess that the game has background music, because I see errors on console regarding MP3 issues, but I can hear a sound when grabbing an energy pill. I'll leave that rate as N/A.

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