Ludum Dare 21
August 19th-22nd 2011 :: Theme: Escape
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Abandoodle - OddOneOut - 48 Hour Competition Entry
Windows | Source | Windows (Post-compo with online level support)
EDIT: Fixed version just in time
It's my second time participating in LD!
The game is a quite short linear platformer, where you have to escape from a prison. All the graphics are hand-drawn and scanned to the computer.
Requires to run:
.NET Framework 4.0
http://www.microsoft.com/download/en/details.aspx?id=17851
XNA 4.0 Redist
http://www.microsoft.com/download/en/details.aspx?id=20914
I hope you enjoy this game even though it's not too long because I ran out of time.
View OddOneOut's journal. | View all entries by OddOneOut
Ratings
| #9 | Graphics | 4.35 |
| #31 | Fun | 3.59 |
| #63 | Overall | 3.53 |
| #137 | Audio | 2.76 |
| #192 | Humor | 2.10 |
| #246 | Coolness | 2% |
| #302 | Innovation | 2.53 |
| #318 | Theme | 2.69 |
| #513 | Community | 1.17 |
Comments
really really nice, smooth movements, good gameply. With some weapons and puzzle this kind of style could make a great game!
Absolutely loved the art style! The gameplay was pretty awesome too.
I loved this! The graphics, the audio, the gameplay...basic, but perfect. Of course : too bad this was that short.
Thank you everyone with the positive feedback!
stoz: Have you installed the required prerequisites?
I loved the art! (And I'm not saying just because I'm using same approach :) gameplay seemed smooth, to bad you hadn't time to do more levels.
Unfortunately, it seems I don't have a Direct3D device that supports the "HiDef" profile :'(
I really enjoyed this game. Graphic style and sound is great as is level and enemy design. I hope for more levels to come.
In the crowd of all platformers, I have to say I liked the polish on this one. Animations felt right, enemies were interesting, the scribbles just rough enough to make the levels "believable": just before the tracking jumping enemy (for lack of a better name), there is no roof that I could see and I was thinking about what might lie on this unknown part of the paper. A very nice experience.
To be picky, I'd say that it is a bit short (of course the solution is easy) but also not very innovative. I would have loved fighting erasers, pencils and everything, breaking the third wall (I do not know how you transfer "breaking the forth wall" to a 2D game). That might be an idea for later :)
Apparently I need to upgrade my videoboard as it doesn't support XNA HiDef :(
MacTuitui: I'd say that you can still break the fourth wall in a 2D game. The three other walls are the wall(s) to your left, the wall(s) to your right, and the wall that is a background to the screen; you play from the perspective of the fourth wall, which would block your view of the game were it visible.
Actually on-topic: ooh, love the graphical style. Shame it's so short, because you really nailed the feel of the running and jumping.
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I really enjoyed this one, I love the hand drawn graphics. :)