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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    Right 31 - Kouta - 48 Hour Competition Entry

    (so tired...)

    (EDIT: The links now include a fixed-up multiplayer version. It's still not superb, but at least makes it a fair bit playable (if you reset the server often).)

    Alright! So this is my little game called "Right 31". As of the compo, it includes a fully working singleplayer version and a very buggy multiplayer version. (I will try to fix multiplayer for the Jam!)

    CONTROLS:
    Left/Right - move
    Up/X/Enter - jump
    Down/Z/Space - pickup block / throw block

    GOAL:
    Throw BLOCKS on ENEMIES!

    (for multiplayer, to host your own server, run it with the "server" parameter. And to use a different server IP, run it with the IP as a parameter.)
    (for singleplayer, it runs out of the box.)

    View Kouta's journal. | View all entries by Kouta

    Ratings

    #8Community4.00
    #157Humor2.22
    #310Innovation2.50
    #311Coolness1%
    #368Graphics2.23
    #371Audio1.00
    #399Fun2.08
    #406Overall2.31
    #431Theme2.15

    Comments

    bach says ...
    Aug 23, 2011 @ 7:41am

    Good fun throwing the blocks on the bugs. Wish there was some sort of goal? At least I couldn't figure out the end goal..

    Kouta says ...
    Aug 23, 2011 @ 7:59am

    The end goal? What end goal? You're supposed to escape from bugs in your code, but as you know, you never really can...

    Bloodyaugust says ...
    Aug 23, 2011 @ 8:41am

    Awesome community involvement, but try to not be at your grandmas next time. ;)

    Kouta says ...
    Aug 23, 2011 @ 9:22am

    The Asus EEE Pad Transformer is great for Ludum Dare! 16-hour battery, Linux/Android, touchscreen, touchpad, good keyboard, etc...

    Next time I'll make sure to bring an USB mouse, though. Really.

    jonnopon3000 says ...
    Aug 23, 2011 @ 8:46pm

    You get a 5 from me for your community work, sir, but I'm afraid the game was too buggy and/or open-ended for me to enjoy it all too much. Good work for the trouble it seems you went through to create it, though :)

    Kouta says ...
    Aug 25, 2011 @ 8:28am

    jonnopon3000: It's not that buggy in the postmortem! The singleplayer isn't buggy at all, even

    pdyxs says ...
    Aug 26, 2011 @ 1:30am

    Needs a goal, but kudos on going for multiplayer in the 48 hours.

    cornedor says ...
    Aug 26, 2011 @ 9:57am

    Nice a multiplayer version too :)

    Deraj says ...
    Sep 2, 2011 @ 4:37am

    I like the idea and graphics, but I found the controls a little bit frustrating (e.g. the wrong block would be picked up, or a thrown block would "stick" to others instead of squishing a bug).

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