Ludum Dare 21
August 19th-22nd 2011 :: Theme: Escape
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Right 31 - Kouta - 48 Hour Competition Entry
SINGLEPLAYER | BUGGY MULTIPLAYER | SOURCE DUMP | POST-COMPO MULTIPLAYER FIXES | POST-COMPO SOURCE
(so tired...)
(EDIT: The links now include a fixed-up multiplayer version. It's still not superb, but at least makes it a fair bit playable (if you reset the server often).)
Alright! So this is my little game called "Right 31". As of the compo, it includes a fully working singleplayer version and a very buggy multiplayer version. (I will try to fix multiplayer for the Jam!)
CONTROLS:
Left/Right - move
Up/X/Enter - jump
Down/Z/Space - pickup block / throw block
GOAL:
Throw BLOCKS on ENEMIES!
(for multiplayer, to host your own server, run it with the "server" parameter. And to use a different server IP, run it with the IP as a parameter.)
(for singleplayer, it runs out of the box.)
View Kouta's journal. | View all entries by Kouta
Ratings
| #8 | Community | 4.00 |
| #157 | Humor | 2.22 |
| #310 | Innovation | 2.50 |
| #311 | Coolness | 1% |
| #368 | Graphics | 2.23 |
| #371 | Audio | 1.00 |
| #399 | Fun | 2.08 |
| #406 | Overall | 2.31 |
| #431 | Theme | 2.15 |
Comments
The end goal? What end goal? You're supposed to escape from bugs in your code, but as you know, you never really can...
Awesome community involvement, but try to not be at your grandmas next time. ;)
The Asus EEE Pad Transformer is great for Ludum Dare! 16-hour battery, Linux/Android, touchscreen, touchpad, good keyboard, etc...
Next time I'll make sure to bring an USB mouse, though. Really.
You get a 5 from me for your community work, sir, but I'm afraid the game was too buggy and/or open-ended for me to enjoy it all too much. Good work for the trouble it seems you went through to create it, though :)
jonnopon3000: It's not that buggy in the postmortem! The singleplayer isn't buggy at all, even
Needs a goal, but kudos on going for multiplayer in the 48 hours.
I like the idea and graphics, but I found the controls a little bit frustrating (e.g. the wrong block would be picked up, or a thrown block would "stick" to others instead of squishing a bug).
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Good fun throwing the blocks on the bugs. Wish there was some sort of goal? At least I couldn't figure out the end goal..