Ludum Dare 21
The Great Volcano Escape - bluescrn - 48 Hour Competition Entry
'The Great Volcano Escape'
by @bluescrn, Made in under 48hrs for Ludum Dare #21
Sorry, there's no sound. (I'm currently looking for a free/cheap/lightweight
sound system that's suitable for little 2D PC projects...)
Please don't rate this game if your computer is too slow to run it! It should
run at 60fps on any reasonable gaming PC, but is unlikely to be playable on
netbooks or laptops with weak GPUs. So I've included an LD48_LowSpec.exe that
just turns off the bloom and mist layers, which might help some people.
Arrow keys - Lean forwards/back
Z - Accelerate
X - Brake (yes, you'll need this)
Space - Restart level
Goal: Get to safetly without killing yourself...
They're procedurally generated, but with fixed seeds. They get harder, and will become impossible
after a while...
The first 15 levels are definitely doable, after that... maybe not :)
Base Code Used:
The contents of code\base is my 'standard base code'. I've used it for
several Ludum Dare entries. It handles D3D/DInput setup, texture loading,
maths (vector/matrix), fonts, and drawing polygons. It also contains the
Feel free to copy+paste any useful bits you might find in there...
All code in Code\LD48 and textures in \data were hacked together during the compo
Main Tools Used:
Visual Studio 2011, C++, DirectX9
Chipmunk (2D Physics engine)
Genetica (generating clouds + rock textures)
Photoshop CS5 (Drawing the bike+biker)
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