Ludum Dare 21
August 19th-22nd 2011 :: Theme: Escape
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Hotel Escape - pgil - 48 Hour Competition Entry
A simple platformer. Arrow keys to run. Z to jump. Escape to exit.
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Ratings
| #14 | Overall | 3.89 |
| #21 | Theme | 3.95 |
| #22 | Innovation | 4.05 |
| #32 | Humor | 3.35 |
| #37 | Audio | 3.68 |
| #53 | Graphics | 3.79 |
| #92 | Fun | 3.21 |
| #189 | Community | 2.77 |
| #246 | Coolness | 2% |
Comments
Just when I couldn't stand it anymore... nice game. Enjoyed it very much!
I wasn't sure at first but when the real game started I was suitably impressed.
Maddening. Madly entertaining. Also, a technical achievement. Particularly loved the sound work.
Hahaha, very clever, sir. I was just about to post to tell you that the game has a bizarre crash. You sure got me.
This was awesome! Great idea, and well done making this in 48 hours in Game Maker!!
forgot to say how satisfied i was when i finished the game :D congrats. now, wheres your twitter account? :)
Frustrating but I kept playing to the end. It was pretty great to have spectators for. Thanks for this :).
Fun twist delivered at the right moment - well done! Actual platforming could use some polish. :)
Very good, wasn't sure if it was a bug with WINE to begin with, then realised.
While technically innovative but in all the wrong ways. My patience for the ragequit mechanic is now at zero. Also simulating a fake crash that forcibly takes control of my screen resolution is a big no no.
Seriously missed the mark on this one.
Technically impressive and mind-boggingly cool visuals.
Took me a good 100 deaths to finish. :)
Everything that needs the be said has been said by other people before me. Good job!!
If it hadn't been for the comments here I would have hated it.
The first two times I ran the game I couldn't quit aside from killing the process, hah. It wouldn't recognize me pressing the ESC key until I did "run as administrator". So that was kinda painful. Once I read the comments here and figured out what was supposed to happen, I got it to work and then it was cool.
Hehe, funny idea indeed :)
Hated controls a little... Hate when I do press a button but it does not react ;(
Very well done, innovative. Controls need polishing, sometimes jump doesn't register. Music is great.
My Escape key didn't work the first time, I had to force quit. Thanks to Matt Rix for the tip of running it as admin.
Pretty awesome, too bad it didn't work the first time and had to get spoiled for me or I'm sure it would have been even better.
Very good idea, but then I got stuck again and only escape was possible via process explorer. Probably best take on "ragequit" i've seen several times already, although the actual game wasn't that good.
I liked this. I actually didn't have too much problems with the controls like others and I thought it was nicely polished. Great work!
you sir.., that was masterfully done. The twist was pulled off very well and the sudden realization that your being played is very cool to experience. There's nothing I would love than to give this a perfect score in all categories but unfortunately if I'm gonna be fair then I have to say that the controls could've been a bit tighter. But beyond that wow!, very well done.
you got me. we had similar ideas only you pulled it off much much much better than i did. love it.
Wonderful! Spoilers inside I suppose, but I'm sure most people have played it already at this point. Regardless, you shouldn't go around reading all the comments before you have played for yourself!
I do recognize the general concept of playing in this kind of "environment", not sure if it's from something you've also encountered but it is definitely charming to us programmer types. The presentation is very good and the gameplay mostly smooth. I particularly like the well-balanced jump arc which is intuitive and easy to control without too many failed attempts. However, the thing that almost got me properly upset was a tendency to miss jump key presses. You should really generate a jump if the button was pressed before landing and held down, otherwise you're forced to deliberately delay your jump action until right after you've landed, which might be too late since the character also has a tendency to drop off a platform sooner than you expect. This was particularly hurtful in the room with tons of spikes above and several tiny platforms. Teeth were gnashed.
Overall a nice other-worldly experience though. Thank you :)
"AAAAARGH! This is impossible! I can't take it anymore.. I don't want to, but I'm gonna read the comments for solutions. First close the game..."
*ESC* -> *YES*
"....wtf?"
"Could it be? ..oh it moves. Could it be a bug??"
"Oh oh.. omg! This is awesome! I've been tricked. Hahaha."
Awesome! Best experience of all the ld21 games till now!
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Absolutely AMAZING!
I got frustrated pretty early on, and found the game quite unoriginal, but then...
Sorry folks, I'm not going to spoil it for you guys YOU HAVE TO PLAY THIS!!!
Amazing level design, great audio!