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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    Amke's Revenge II - Mark Overmars - 48 Hour Competition Entry

    In Amke's Revenge II you play as an audacious explorer lost in a deep, deep cave. Filled with loot, monsters, lava, and Amke himself, the caves are a place of great danger - do you have what it takes to escape?

    Features secret levels, a bonus-item shop, and 2 bosses. Music, graphics, and levels created by Overman (Mark Overmars) in 48 hours for Ludum's Dare.

    The controls are explained in-game. Warning: some levels require thought. Source included.

    View Mark Overmars's journal. | View all entries by Mark Overmars

    Ratings

    #12Fun3.80
    #22Overall3.80
    #64Audio3.36
    #112Community3.10
    #130Graphics3.27
    #139Theme3.33
    #168Humor2.18
    #183Coolness3%
    #279Innovation2.64

    Comments

    vintersphrost says ...
    Aug 22, 2011 @ 6:22pm

    ah, thanks for this masterpiece. i'll open it with gamemaker, when i'm at home.
    thanks for gamemaker as well. i'm sorry that i cant vote for you, i'm not a participiant (this time!) i'm still learning with the gamemakers apprentice ;-)

    greets
    vintersphrost
    (mojang-joke was fine :-))

    Aug 23, 2011 @ 4:41pm

    Gameplay wise this game is genius, the boss design was also stunningly good. You sir are a master designer, that kind of gameplay polish requires either: intensive playtesting, or extensive design experience.

    *vows*

    Kinta says ...
    Aug 23, 2011 @ 9:57pm

    First of all: Thanks for giving Game Maker to the world. Without it, my entry wouldn't exist (I know that, because no other game making software gave me that amount of freedom while keeping it manageable at the same time).

    @game
    I liked it, especially the mysterious atmosphere. The music was good. What I liked most was the boss fight. It was so simple but also very challenging and fun! :)
    A thing I really had problems with was finding the right timing for jumps over large gaps.

    4* from me!

    wally2069 says ...
    Aug 24, 2011 @ 9:12pm

    Man this entry was pretty good. The pixel graphics, worked well with the music and the boss fights were pretty neat.

    Also I died to the 2nd bosses final shot while he was dying which made me laugh and cry a bit.

    DrPetter says ...
    Aug 25, 2011 @ 10:41pm

    Cool. Seems you've used the 48 hours "properly" by making a relatively simple but big game with lots of game-type stuff in it. I never seem capable of that for some reason...

    It's nice that you can play through it all quite fast if you want to, or take your time to explore various secrets. I did give it two tries, but it would seem I'm outsmarted by the last boss. No idea how to harm it.

    Player movement seems smooth and solid, but for some reason it only runs at 30 fps which prevents complete fluidity.

    Shigor says ...
    Aug 26, 2011 @ 9:14am

    Very good platformer (nice level design especially and bosses) and music is very good and fitting to the game. Congratz, one of the best.

    baconman says ...
    Aug 26, 2011 @ 1:19pm

    Elegant balance of simplicity and delight. This is a great example of how straightforward something this fun can be. TBH, it's *exactly* the kind of result one could get just doing the GM Platformer Tutorial!

    frr171 says ...
    Aug 27, 2011 @ 3:38am

    Wow, this is a really nicely designed and polished game!

    Vlad says ...
    Sep 11, 2011 @ 3:07pm

    Awesome platformer!!! Very funny game! For 48 hours it's 5+

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