Ludum Dare 21
Lost Psyche - neilogd - 48 Hour Competition Entry
WARNING: LOTS OF COLOURS AND FLASHING LIGHTS.
Let me take the time to invite you to escape reality for a while, sit back, be mesmerised, and allow you to guide the music along it's path to creation - with visuals intensifying to match. My experiment for this LD was Procedural Music.
To guide the music, you must avoid the red blobs, but attempt to collect the blue and green blobs. One will increase the chord complexity, and the other the progression complexity.
Controls are WASD to move, Esc will exit, and F1 will reset the game.
This is my second entry using my own engine, Psybrus. All engine code used is based on what was located at https://github.com/neilogd/Psybrus at the start of LD.
All game code is written in GameMonkey (http://www.somedude.net/gamemonkey/). See the .gm files in "Dist" for all the game code. For some idiotic reason I decided to lump everything very hackly into "game.gm". There you will find some horrific game code, along with the music generator. Hopefully I will get the time to clean this up, and improve upon it as there are so many avenues of music generation I wanted to explore, but didn't have the time to :(
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