Ludum Dare 21
August 19th-22nd 2011 :: Theme: Escape
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HMS Lance - poohshoes - 48 Hour Competition Entry
XNA 4.0
Sound is quiet, please crank it up.
I built this game at 1440 by 900 and I think its crashing when run on a smaller resolution (any larger resolution should be fine). I might try compressing all the game textures and source code to work at a much smaller resolution. If anybody has any problems or has any suggestions please post in the comments!
Post Mortem:
I had something like 9 story screens and 1 game screen planed and after building the game and 4 screens I got so bored of drawing.
Next time less art and more game.
I was only able to commit 14 hours and I was still able to make an alright game, supper happy with my scoping not getting out of hand as I am usually really bad with that.
I know the musket shot stuff doesn't really make sense, I should have taken it out and used more rocks and cannon balls.
I was planning on doing a couple more but different little games and could have fit 1 more in if i had not done as much art.
The sound and the images don't sync up in the intro movie, I should have cut the audio into parts to match the images and then synked them individually.
1440 x 900 was a good resolution to work in, except people with smaller resolutions cant play the game. Next time I'm going to look at how to build a game that can expand to full screen.
NextTime:
Less art.
Get a phsics engine before hand! (I rolled my own which took up about 2 hours of my time and leaves something to be desired with collision.)
Be smarter with the resolution.
View poohshoes's journal. | View all entries by poohshoes
Ratings
| #68 | Coolness | 7% |
| #68 | Theme | 3.63 |
| #89 | Audio | 3.13 |
| #257 | Humor | 1.83 |
| #283 | Innovation | 2.63 |
| #305 | Graphics | 2.50 |
| #336 | Overall | 2.63 |
| #389 | Fun | 2.13 |
| #486 | Community | 1.40 |
Comments
Couldn't get it to run, I'm afraid. Just sticks on the initial screen, with the giant picture of a boat.
The thing about the resolution you chose is that it's really nonstandard, you could have gone with 720p, because basically you made a game that only people with 1080p can play, and yet they don't get the benefit of their monitor resolution.
I agree Felipe, next time I will use 1280×720 as my size, though it may reduce the quality of my beautiful art ;)
Unskippable intro cutscene makes Jack put it in another window and play Minecraft until it's finished.
This game was brutally punishing. I liked the sailing controls but man. It seemed like the goal was to kill me as hard and as often as possible.
Good take on the theme. The game is quite hard. I learned to "avoid" cannoballs, but rocks seem to have a very big collision box. Took me a while to figure out which route I was supposed to take. At least I made it.. bare-ass naked on tiny boat :) Like the graphics and voiceover is cool. Though perhaps that effort could have been spent on more gameplay/polish.
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The game crashes when I try to play it. I do have XNA 4 installed and other XNA games work for me... It may be caused by hiDef profile.