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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Lightbulb Robot Escape - Jonatron - Jam Entry

    A game by Jonathon Cobb and Lantana Turundu

    Lazily created over the weekend and uploaded from a nice pub downtown.

    Help lightbulb robot escape from the one level we made without running out of batteries.

    Tested on Windows 7 with an nVidia graphics card. Likely to explode spectacularly on other configurations.

    View Jonatron's journal. | View all entries by Jonatron

    Ratings

    #34Innovation(Jam)2.71
    #41Theme(Jam)2.86
    #41Graphics(Jam)3.00
    #58Fun(Jam)2.00
    #64Overall(Jam)2.25
    #418Coolness0%
    #432Community1.67

    Comments

    wbobeirne says ...
    Aug 23, 2011 @ 1:56am

    The download link isn't working.

    Jonatron says ...
    Aug 23, 2011 @ 6:42am

    should be fixed now

    Jonatron says ...
    Aug 23, 2011 @ 6:43am

    will upload a 32 bit version tomorrow probably

    Aug 23, 2011 @ 6:30pm

    Cool, kinda can't test it at the moment due to the 64bit limitation. Unless there's no installer, if that's the case i'll be able to test it at uni later today :-D

    Frimkron says ...
    Aug 23, 2011 @ 9:36pm

    Windows 7, 64-bit, but I have an ATI card :( Looks like it gets an error while compiling the shader

    Trancelucid says ...
    Aug 24, 2011 @ 3:23am

    I like the mechanized lightbulb idea, especially with its big round eyes.

    However, negative points for poor control keys (who uses Alt key to jump?), and for the installer polluting my start menu (and most likely my registry too).

    ExciteMike says ...
    Aug 24, 2011 @ 3:15pm

    I would love to try it, but it seems DLLs are missing from the 32-bit installer.

    Quentin says ...
    Aug 24, 2011 @ 8:00pm

    >>who uses Alt key to jump?

    Commander Keen, that's who! Not to mention Jazz Jackrabbit
    PLus Jill of the Jungle, plus ...

    Jeez, kids today don't know the classics

    Shigor says ...
    Aug 26, 2011 @ 12:34am

    Next time please don't use installer (it's even written in the rules...), especially not working installer - 32 bit version doesn't contain sdl.dll. Not a big problem to download of course. But game doesn't work either (editor does) and reports wrong dll signature (tried with few versions of sdl I found on the net). And then uninstaller leaves it's beatifully named C / Documents and Settings / Administrator / Start menu folder in my start menu so I have to manually locate it and delete it...

    Rudy says ...
    Aug 26, 2011 @ 8:06am

    x64 version crashes on x64 Win7; x32 says SDL.dll is missing. Assuming it's Simple DirectMedia Layer, I put that, but it crashes. Putting the SDL.dll from x64 install crashes it too. Gave up :(

    Aug 27, 2011 @ 2:16pm

    I'm sorry but I seriously hated having to run an installer and how it didn't even uninstall properly. If I was you I would take down the install links and replace them with zip files asap if you want more people to try your game. Anyway I use Win7, and when I ran it I got the following error...

    Unhandled exception: eng\graphics\shader.cpp(150): Throw in function void __cdecl eng::graphics::shader::compile_shader(class std::basic_istream<char,struct std::char_traits<char> > &,unsigned int,enum eng::graphics::shader::stages)
    Dynamic exception type: class boost::exception_detail::clone_impl<struct eng::graphics::shader::compile_error>
    std::exception::what: Unknown exception
    [struct eng::graphics::tag_compilation_log * __ptr64] = Vertex shader was successfully compiled to run on hardware.

    summaky says ...
    Aug 27, 2011 @ 4:48pm

    Can't run it at all. It shows the following error:

    ---------------------------
    Critical Error
    ---------------------------
    Unhandled exception: eng\graphics\shader.cpp(150): Throw in function void __thiscall eng::graphics::shader::compile_shader(class std::basic_istream<char,struct std::char_traits<char> > &,unsigned int,enum eng::graphics::shader::stages)
    Dynamic exception type: class boost::exception_detail::clone_impl<struct eng::graphics::shader::compile_error>
    std::exception::what: Unknown exception
    [struct eng::graphics::tag_compilation_log *] = Vertex shader was successfully compiled to run on hardware.

    NiallM says ...
    Sep 3, 2011 @ 11:06am

    The zip version worked fine for me. I really like the idea of your lightbulb getting progressively dimmer, but the level design felt a little unforgiving. I kept banging my head as I was trying to jump across to other platforms, which made the whole thing very fiddly.

    Benjamin says ...
    Sep 12, 2011 @ 3:25pm

    nice bulb robot :) but it float 20-30pixels above the plaforms and reseting on monster collision is violent.
    The light radius is a good idea, you should add extra battery bonus or break the bulb on head collision :)

    AJMilsom says ...
    Sep 12, 2011 @ 6:40pm

    love the ideaof a lightbulb that goes out, but could have done with some checkpoints, kept dieing and didnt like going to the start

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