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Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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Escaping from unintelligent guards - Jackthegreat321 - 48 Hour Competition Entry

Made using GML and Paint.net, and is my first finished LD project. Its a bit glitchy towards the end and is very hard (even I have trouble beating it). Enjoy!

View Jackthegreat321's journal. | View all entries by Jackthegreat321

Ratings

#209Theme3.12
#371Audio1.00
#418Coolness0%
#437Graphics1.82
#459Fun1.65
#466Humor1.00
#467Community1.50
#470Overall1.82
#490Innovation1.40

Comments

Aug 22, 2011 @ 8:49pm

I found that the controls were very "sticky," to the point of being frustrating. This was a new level of sticky; 25% of the time, the player wouldn't even move while holding a button, which made beating it not even seem worth it, especially when you have to restart every time you're hit.

cornedor says ...
Aug 23, 2011 @ 5:48am

you can almost touch the guards and the controls dont work very nice.

Hempuli says ...
Aug 23, 2011 @ 10:32am

F-Secure gives me a 'harmful' -warning for this. I'm aware that it warns about every GM game, but usually it's just a 'suspicious' one, not outright harmful. Could you look into this?

marudziik says ...
Aug 23, 2011 @ 10:02pm

Using a grid concept with fluid movement from one point to another seems unnecessary, as the controls feel, as someone said before, "sticky" (that's not the only problem there), but this doesn't bother me that much.
What bothers me is the fact that I have to start at the beginning of the game every time I get hit. The game needs some more work, but it's not that bad, actually.

Oh yeah, and there is no source available?

SusanTheCat says ...
Aug 23, 2011 @ 10:53pm

I got stuck on the other cells bars and couldn't move

Amadeus says ...
Aug 29, 2011 @ 8:06pm

I also got stuck on the cell bars. Very sticky controls. Put inputs on a stack and pop them at each new animation. I think that'll solve the stick.

summaky says ...
Sep 10, 2011 @ 3:08pm

The controls are very slopping to the point of making the game unplayable, specially on later levels.

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