Ludum Dare 21
August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]
Escaping from unintelligent guards - Jackthegreat321 - 48 Hour Competition Entry
Made using GML and Paint.net, and is my first finished LD project. Its a bit glitchy towards the end and is very hard (even I have trouble beating it). Enjoy!
View Jackthegreat321's journal. | View all entries by Jackthegreat321
Ratings
| #209 | Theme | 3.12 |
| #371 | Audio | 1.00 |
| #418 | Coolness | 0% |
| #437 | Graphics | 1.82 |
| #459 | Fun | 1.65 |
| #466 | Humor | 1.00 |
| #467 | Community | 1.50 |
| #470 | Overall | 1.82 |
| #490 | Innovation | 1.40 |
Comments
you can almost touch the guards and the controls dont work very nice.
F-Secure gives me a 'harmful' -warning for this. I'm aware that it warns about every GM game, but usually it's just a 'suspicious' one, not outright harmful. Could you look into this?
Using a grid concept with fluid movement from one point to another seems unnecessary, as the controls feel, as someone said before, "sticky" (that's not the only problem there), but this doesn't bother me that much.
What bothers me is the fact that I have to start at the beginning of the game every time I get hit. The game needs some more work, but it's not that bad, actually.
Oh yeah, and there is no source available?
I also got stuck on the cell bars. Very sticky controls. Put inputs on a stack and pop them at each new animation. I think that'll solve the stick.
The controls are very slopping to the point of making the game unplayable, specially on later levels.
You must sign in to comment.
I found that the controls were very "sticky," to the point of being frustrating. This was a new level of sticky; 25% of the time, the player wouldn't even move while holding a button, which made beating it not even seem worth it, especially when you have to restart every time you're hit.