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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    Gaol Break - Basilios - 48 Hour Competition Entry

    This is my first Ludum Dare entry, made with FlashPunk and the As3sfxr library for embedding sfxr-generated sound effects.

    Press M during any level to toggle the music. It's off by default because I wasn't entirely happy with it. :)

    EDIT: August 22nd
    I'd like to thank everybody for their comments so far. It's clear that nobody likes the "run really fast" solution to Level 3, so I'll make sure to replace it with something more fun post-judging. :)

    View Basilios's journal. | View all entries by Basilios

    Ratings

    #26Theme3.90
    #135Fun3.05
    #163Overall3.14
    #166Innovation3.10
    #183Coolness3%
    #198Humor2.07
    #229Audio2.25
    #241Graphics2.76
    #256Community2.40

    Comments

    Marach says ...
    Aug 22, 2011 @ 6:01pm

    An interesting concept for a puzzle game. I've beaten level 5 too!

    KavuDX says ...
    Aug 22, 2011 @ 6:46pm

    It's that block-pushing game, but with a twist.

    That game was already too hard for me, but with a crazy cop after me, it's impossible.

    The music was good too, don't be insecure about it!

    Very good submission, congratulations on your first time!

    Notch says ...
    Aug 22, 2011 @ 7:33pm

    I quite like it. I gave up on level 3 because it required perfect timing, and I had to wait for the guard to finish his round every single time I failed.

    Dmurph says ...
    Aug 22, 2011 @ 9:52pm

    I good idea for a puzzle game! I really like the whole concept. What you need to work on is your audio for one. I also think the graphics need to make more sence (I didnt get the block thing). Its an awesome first submit tho! Good luck in the future and I hope you do well!

    whiletruefork says ...
    Aug 23, 2011 @ 12:46am

    I think level 3 was a bit brutal in terms of timing too, but I think the concept was elegant and well executed. The minimal graphics worked, would be interesting to see the various different tiles you tend to see in these games (slippery floor, switches that open gates, etc). I also REALLY wanted to trap the cop to detain him, so any new levels that did that would be a plus :)

    Aug 23, 2011 @ 2:44pm

    Usually i beat block pushing games in a heartbeat (Lolo trained me well), but the "sneaking" mechanics added a lot of depth to the gameplay, congratulations :-)

    Tainted_Code says ...
    Aug 24, 2011 @ 10:45am

    Great game, loved the footprint feature! :)

    refrag says ...
    Aug 27, 2011 @ 11:42pm

    Neat concept but the difficulty curve was brutal.

    N0_Named_Guy says ...
    Sep 8, 2011 @ 11:34pm

    Cool game. Like the footprints, and the SFX was done quite nicely =)

    summaky says ...
    Sep 10, 2011 @ 2:58pm

    The footprints concept is good as it is the game as a whole. I had to re-try the 3rd level just once, but I also didn't like the way it needs to be solved....

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