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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    Escape from XYZ - SaiKai - Jam Entry

    Explore the dangerous halls of XYZ in an homage to the metal gear solid gameboy game.

    The game is finished from the mechanical standpoint. Sadly there aren't that many levels.

    The controls are arrowkeys(or wasd) for movement and space for menu navigation. The rest will be explained ingame.

    When the game runs to slow. Disable PostProcessing in Options.
    For a better challenge.. disable enemy sight cone in options.

    This game was written purely in java without external libraries.
    made by SaiKai and Dero

    View SaiKai's journal. | View all entries by SaiKai

    Ratings

    #21Theme(Jam)3.33
    #24Audio(Jam)3.00
    #34Overall(Jam)2.83
    #36Humor(Jam)2.17
    #43Fun(Jam)2.33
    #55Graphics(Jam)2.67
    #66Innovation(Jam)2.00
    #183Coolness3%

    Comments

    frr171 says ...
    Aug 23, 2011 @ 2:09am

    The visual theme and level design are pretty neat!

    dramble says ...
    Aug 23, 2011 @ 2:31am

    Game is super slow. Levels are also pretty small for the map size, would have been nice to zoom in a little. Pretty good stealth game.

    kavs says ...
    Aug 23, 2011 @ 4:16pm

    Felt very slow. This was kind of nice for giving it a bit of a creepier vibe, but the gameplay itself isn't really that creepy so after a while I was just annoyed at how slow it was.

    Artistically, it has a great theme. The audio fits how the world looks, but I can't get over how slow it plays.

    This is minor, but I wish that at the start of a new level, your energy level was at full so you can sprint right away. The movement is so slow that I try and sprint whenever I can.

    The player's hitbox is much larger than the character sprite, which causes some frustrating moments where you are trying to move, but can't due to invisible collision.

    All in all, great theme and was atmospheric, but it would have helped a ton to speed the player up and tighten his hitbox.

    alexlarioza says ...
    Aug 24, 2011 @ 4:25am

    While I like the stealth game play you were going for, the speed of the character really ruins it for me. You added the run button, but its pointless when near guards so the player is forced to crawl through the level.

    d_m says ...
    Aug 25, 2011 @ 4:26am

    I too thought it would be nice to have the character move a bit faster. Also for some reason things were really small on my screen... might have been nice to upsample things a bit and reduce the grid size of the levels. Good ambiance and much though... set the mood well!

    FireSlash says ...
    Aug 26, 2011 @ 4:57pm

    Painfully slow movement. 2d espionage sounds fun but at those speeds its just nerve wracking. Also would be nice to have an idea on the hearing range for guards.

    ExciteMike says ...
    Sep 1, 2011 @ 2:18pm

    The Good: Nice level design! And nice music!
    The Bad: It's soooo sloooooow. The guy's hit box seems a little too big. The grid overlay doesn't look very good and makes things hard to see, and doesn't line up with the level tiles. At first I thought I was supposed to be a ghost or something.

    I made it to one past the level where you get the cloaking device. I like where you were going with this, but the slow walking speed really kills it.

    summaky says ...
    Sep 3, 2011 @ 8:06pm

    I must echo the others' comments about the slowness of the player. I also found that the energy starts to waste down just by pressing shift without actually running around. The guards also detected my sound just pressing shift.

    I thought that the graphics and the music were well done.

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