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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Mate Escape (LD) - alexandervrs - 48 Hour Competition Entry

    I finally made it! My 1st Ludum Dare!
    Mate Escape! Help our desperate groom escape his wedding and meetup with his secret spouse! Is he fast enough to catch up with her car?

    Controls:

    Left/Right Arrow keys - Move
    Space Key - Jump
    Down Arrow Key - Duck
    Ctrl Key [Hold] - Focus (Slow Motion)
    Esc - Quit Game
    F Key - Switch Screen to Fullscreen
    W Key - Switch Screen to Window

    The game feels it needs a lot stuff, the art took me a lot of time to make. The music is reaaaally simple as it isn't my forte + I was running out of time. I was planning to add more levels, story, enemies, powerups, achievements. But 48 hours is never enough, no? ;)

    I liked the weird concept I came up with though. I might expand this into a proper game later if people like it. :)

    The motivation and ideas I got out of this Ludum Dare is my personal contest "prize".

    Enjoy! Don't get pecked too much!

    *Windows build works on XP/Vista/7 (Extract all the files/folders from the zip first)

    **Source requires Game Maker 8.1 + the extensions installed from the zip

    View alexandervrs's journal. | View all entries by alexandervrs

    Ratings

    #8Graphics4.38
    #12Audio4.00
    #50Humor3.09
    #60Overall3.54
    #110Fun3.15
    #124Theme3.38
    #286Innovation2.62
    #314Community2.17
    #418Coolness0%

    Comments

    recursor says ...
    Aug 22, 2011 @ 3:33pm

    I like the artwork, and the sound/music was good too. I agree with your assessment that it needs more "stuff", but that is normally what you can say about every 48 hour game. Nicely done!

    ChevyRay says ...
    Aug 22, 2011 @ 6:15pm

    Cute graphics, I have no idea what the story is in this but my imagination fills in the blanks for me!

    The gameplay could use some tweaking here and there, particularly for enemy/collectible spawning (make it so food never appears right next to enemies or below ones low to the ground, otherwise it is impossible to get). Then again, perhaps those serve as temptation.

    Great work, nice high-res 2D graphics.

    AndyBrown says ...
    Aug 23, 2011 @ 2:23am

    That was fun, although after dying once.. it ended up being easier to just duck the entire time until I won. At extreme speeds it seemed impossible to dodge any of the low birds, so I just plowed through them. Great artwork and sound though!

    James Paige says ...
    Aug 25, 2011 @ 3:03am

    For a game that was all about running very fast, it was rather slow-paced. Gameplay mainly boiled down to pressing down or space at the right time and patiently waiting for the next rollerskates.

    Nevertheless, I enjoyed the artwork, and the style. The tie flapping in the air cracks me up.

    offwhitefox says ...
    Aug 27, 2011 @ 2:45am

    Not bad, though toward the end it was too fast to react to birds coming, or to get fruits and whatnot, so the balance was really off.

    summaky says ...
    Aug 27, 2011 @ 4:23pm

    Very "clean" graphics and the music fits very well.

    Jacic says ...
    Aug 30, 2011 @ 11:07pm

    The graphics were quite nice, and I liked the music too. It could use a couple more power ups/something, but overall its a very good game. Congrats on your first-time entry!

    Chaoslab says ...
    Sep 8, 2011 @ 12:05pm

    Well rounded and fun! :-)

    marudziik says ...
    Sep 8, 2011 @ 7:56pm

    My end score was 52/1/1920 so it's definitely winnable, but I feel it's quite random when having high speed (from about 130-150km/h). I liked the graphics, music, and warning works quite well. Definitely one of the better games in the genre.

    Jedi says ...
    Sep 12, 2011 @ 10:54pm

    It's really well-polished and fairly fun. I really like the rotationy-animation :).
    My biggest gripe is that the game is a little hard to control. It takes a little too long to jump and you stay in the air a little too long, IMHO. It was still fun to beat. 4* overall.

    pekuja says ...
    Sep 12, 2011 @ 11:45pm

    So... what am I escaping from? A couple of comments about the gameplay itself: The warning signs appear below where the birds actually appear. That made me jump into a bunch of the birds that came down the middle of the screen because I thought they were going to fly lower. Also, I felt like the slowdown was something that you would probably want to use all the time. I felt like all you could really do is to save it until you couldn't keep up and then use it. Weakens the mechanic, I think. I felt like moving left and right didn't really seem to have any use at all.

    I just played the game a second time after writing that. I thought the game was one that you're supposed to just play forever and get as far as you can, but apparently there was an ending. It was really pretty easy to get there though. It seems like you just duck down most of the time and maybe jump over a low bird every now and then. Even if you hit most of the low birds, it seems to me like you'll end up grabbing enough health powerups that they won't matter. Of course if you wanted to really optimize your score, you'd want to be jumping for high fruit and stuff, but it seems like at high speeds there's not much of a chance of being able to catch them.

    The graphics and music are pretty nice. I'm sorry if I came across as too negative here. I'm trying to be constructive.

    alexandervrs says ...
    Sep 16, 2011 @ 4:56pm

    @ChevyRay & @pekuja
    Supposedly, there would also be a bride chasing you, each hit from enemies would make you lose speed and eventually getting caught in the raging bride's hug xD. Due to time though I could not add this nor an intro to properly introduce the characters and the plot.

    @ChevyRay
    Yeah the food ovelapping bug happened to me as well and could be easily fixed. I left it in due to lack of time.

    @AndyBrown, @offwhitefox & @marudziik
    Sadly as well I didn't have enough time to playtest the game properly. After playing around enough times and having friends to play it I had complaints about the ridiculous speed, which I agree, speed should increase but not too much that is impossible to dodge enemies and give the player proper time to react.

    @pekuja
    No worries, that's why comments are for and I agree with everything you've said.

    Thanks for the comments guys. All are much appreciated. :D

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