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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    EscapeOut - David S. Gallant - 48 Hour Competition Entry

    Made in FlashDevelop with Flixel. It's your average Breakout clone. Or is it?

    This is not only my first ever Ludum Dare entry, but also my first game coded from scratch. I've previously used Stencyl to develop game prototypes. EscapeOut itself is more prototype than game: given time, I could improve it by adding sounds, a timer, powerups, and better visual cues. Still, I'm very proud of what I've produced. I hope you enjoy.

    View David S. Gallant's journal. | View all entries by David S. Gallant

    Ratings

    #54Humor3.00
    #71Theme3.62
    #80Innovation3.53
    #171Overall3.12
    #224Fun2.76
    #311Coolness1%
    #366Audio1.06
    #412Graphics1.97
    #432Community1.67

    Comments

    Rudy says ...
    Aug 22, 2011 @ 3:42pm

    Brilliant idea! Gives the "uuuh" moment at the end. :)

    Marach says ...
    Aug 22, 2011 @ 5:34pm

    Haha, this game is awesome. Great idea.

    :D

    Marach says ...
    Aug 22, 2011 @ 6:03pm

    Please write at least one blog post or you can't receive Trophies! :(

    splixel says ...
    Aug 22, 2011 @ 11:30pm

    Totally loving it :D

    Klare says ...
    Aug 23, 2011 @ 12:37am

    Very cute :)

    xRedx22 says ...
    Aug 23, 2011 @ 2:57pm

    Ha, very clever! I like how it's just a little twist on an old game, very nice!

    onefineline says ...
    Aug 24, 2011 @ 2:52am

    Hahaha, I thought the game was broken for a sec.

    mattperrin says ...
    Aug 24, 2011 @ 3:58am

    Nice little "gotcha" there. At first I thought it was a bug. :)

    ratking says ...
    Aug 24, 2011 @ 1:31pm

    Thanks for this game experience. :-)

    Andrew says ...
    Aug 24, 2011 @ 1:34pm

    I press 'w' and a message shows up: you escaped! is it supposed to do that?

    jonnopon3000 says ...
    Aug 24, 2011 @ 2:13pm

    Haha, this made me happy :D
    I noticed at the beginning when I thought I'd lost that there is no way to lose...and it clicked in my head when the top layer turned out to be blocks. Very clever.

    Shigor says ...
    Aug 26, 2011 @ 2:37am

    Ok, I almost why the hell you just made another generic breakout / arkanoid clone?... then I missed the ball... Good idea, points for innovation :)

    KevinWorkman says ...
    Aug 26, 2011 @ 9:26pm

    This is the first game that actually made me smile. The "surprise" still feels weird to watch, it's breaking all the rules!

    mikolalysenko says ...
    Aug 26, 2011 @ 10:38pm

    Hah! I like it, very clever!

    bach says ...
    Aug 28, 2011 @ 5:34am

    Ha, took me a while :) Love the idea though..

    MacTuitui says ...
    Sep 3, 2011 @ 12:53pm

    At first I was like, WTF? then I was like "Ooooohhh". Nice one!

    wonderwhy-er says ...
    Sep 4, 2011 @ 4:31pm

    Haha, funny idea, initially it is "huh, escape?" thoughts :D

    Marach says ...
    Sep 6, 2011 @ 9:50pm

    Still waiting for a blog post...

    marudziik says ...
    Sep 9, 2011 @ 9:02am

    Very clever, but it did take me a while to get what I'm supposed to do. :)

    angrygeometry says ...
    Sep 11, 2011 @ 8:47am

    made me smile. great idea, took a tiny bit of working out (i was playing it like breakout) but an overall satisfying game.

    Sep 13, 2011 @ 1:22pm

    Hitting W to win? Whoops! Left a debug function in the game :S

    Marach - sorry about that, I'm a bad blogger and an even worse comment-checker. I'm not sure if it's too late to blog, but I will try.

    Sep 13, 2011 @ 6:04pm

    Marach - blogged.

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