Ludum Dare 21
August 19th-22nd 2011 :: Theme: Escape
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City Runner - Warrozo - 48 Hour Competition Entry
Windows | OS/X | Linux | Web | Source
This is my first LD, and its been really fun! Met some great people and hope to be doing this again soon.
Any feedback you can give would be great! I'm sitting in IRC as Warrozo or you can twitter me, @DGoodayle!
Thank you and I hope you enjoy it!
View Warrozo's journal. | View all entries by Warrozo
Ratings
| #122 | Community | 3.00 |
| #128 | Graphics | 3.28 |
| #139 | Theme | 3.33 |
| #142 | Fun | 3.00 |
| #165 | Overall | 3.13 |
| #198 | Audio | 2.42 |
| #311 | Coolness | 1% |
| #352 | Innovation | 2.37 |
| #389 | Humor | 1.33 |
Comments
Cool, although it's a little weird the sentry lasers don't have a little turret sprite attached to them, seemed weird to be getting shot at by nothing!
Great! Nothing I haven't seen before, but it was still pretty fun. The graphics and sound (apart from the missing sprites) are quite well done! As is common with procedural map generation, the challenge level can be inconsistent. Sometimes I made it through the first level easily, and sometimes not.
The spotlight effect works quite well in creating tension. I wish there was music to go along with the visual style.
I got an error on startup. I'm using IE, on a computer other than mine, so I'll try again when I get home.
Webpage error details
User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0)
Timestamp: Tue, 23 Aug 2011 02:46:01 UTC
Message: 'root' is null or not an object
Line: 6
Char: 1252
Code: 0
URI: http://connect.facebook.net/en_US/all.js
Neat idea, though it really isn't as much fun as it could be. Also needs some audio. The levels seem really imbalanced, as the ones I got seemed to have most of the enemies on one side of the map, and next to none on the rest. After some more work, it could be really cool :)
Ok, I tried it again with a non-sucky browser, and it worked.
Graphics were good. Light effect was nice. Targets were pretty small.
You seemed to have some kind of collision error. There were times when I couldn't advance down the street until I moved to other lane, even though there was nothing visible in front of me.
Nice job overall!
@siebharinn: there are little rectangles that block your path. I think that's what you mean. I have to agree that the enemies were SO SMALL! Geez! And I got to an exit, but it wouldn't let me go in, so I died! lol
Very nice game :) but those guy's shooting on my where I cant reach them. don't like that much, very frustrating.
Really nice! I also went with an "escape the city" type game, and about halfway through developing my game, I realized I should have gone with a maze generator instead of randomly placed buildings- great minds think alike, maybe?
It is frustrating that not all the foe try to catch and if so then they do it from where they can't see me.
Also turrets are shooting or not, rapid or not.
And you can get back from exit when the screen fades.
But aside from that this is a good game. Are you made Atom Zombie Smasher or played it a lot? I programmed labyrinth generating algorithms when I was 10 on my C64 and this idea hasn't popped in my mind... How simple and yet entertaining. Thanks for making it. Please get rid of the bugs and post it sometime!
There's several game of this type in the LD21 that I've seen, but I'd guess yours is probably slightly better then the others in the terms of gameplay.
Good game, but I really dislike the sound... Too repetitive... Can't distinguish the sound of my own bullets versus enemy fire... Shop feature is nice. Overall, a fun game. And I think the lacking sprites make the game better. =)
So, waht are we escaping? Zombies? Zombies with guns? And there's money, apparently.
Gameplay is solid and fun. Splashing the red dots feels quite hefty.
Fun game! mechanics were a bit repetitive after a few levels, but fun all in all and stylish! way to go.
Hmm. Not sure why I'm being paid to kill the red guys, but it does seem like a reasonably solid mechanical ground for an interesting game. With single-click shots it feels like I should also conserve ammo, but that doesn't seem to be the case. The speed of movement on the other hand would favor autofire. Could be fun with some attempt at a background story and more elements to the gameplay.
This is a great entry, although I prefer to see the goal and struggle to get to it, rather than have the goal concealed and stumble around.
Good overall. Mostly the difficulty was very unrealistic since those little things just clouded you, or you just sniped them outside of their range. The turrets couldn't be defeated so. A couple bugs where you could get stuck against a wall.
Nice idea, very polished. But very fiddly to shoot enemies, and my bullets didn't seem to fire directly at the cursor. Also a brief glimpse of the exit would be nice so you have half a chance of reaching it deliberately instead of by happy accident :)
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Very nice!