Ludum Dare 21
August 19th-22nd 2011 :: Theme: Escape
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Aaah! Run! - norgas - 48 Hour Competition Entry
Windows | Linux | Source | Timelaspe
Only the knight can walks on blue blocks and only the princess can walks on pink blocks. The levels are randomly generated and infinite.
Enjoy!
Controls:
(x):Jump
(z):Switch between princess/knight
This game is my first LD entry. The artwork is awful. Next time I will be more ready.
The linux build needs a SFML2 install.
View norgas's journal. | View all entries by norgas
Ratings
| #16 | Community | 3.75 |
| #79 | Overall | 3.43 |
| #83 | Graphics | 3.50 |
| #96 | Theme | 3.50 |
| #100 | Audio | 3.00 |
| #115 | Fun | 3.14 |
| #144 | Coolness | 4% |
| #192 | Innovation | 3.00 |
| #284 | Humor | 1.75 |
Comments
No, sorry man :( . I used Code block. I don't know how to link the last build of SFML2 with makefile. I will make a Windows build first and then I will think about the linux version.
Nice! I like the switching mechanic, the graphics aren't too bad, and the music is simple but fitting.
I vaguely feel like i've seen the dragon before somewhere... then again that might be because it's quite well-done. It's an alright game, I guess.
Nice graphics. For some reason, the filenames your binary links to are different than mine (build from the latest version of SGML2 on linux).
All your libraries had an extra "-d" in them, such as libsfml-audio-d.so.2 instead of libsfml-audio.so.2
I'm not sure why (I'm not familliar with SGML). It worked after I added some symlinks.
In the current version of the game, it feel more like a multitasking game than a platformer with switching though.
Foobaz: -d is for debug, I don't know why but the release build show link error on my computer. I don't think we can call it a multitasking game, the game is running platformer. I just add a switching mechanics.
All: Thanks for all comments :)
Nice idea!
I have the feeling though this would work better as a straight-up runner - your character moves automatically from left to right, all you can do is jump and switch.
Interesting switching mechanic. Adds a bit of difficulty to a simple game. Very nicely done dragon
Super fun! I wonder what context would allow someone to transform between a knight and a princess at will...
Can't test it, as you used SFML2 that most GNU/Linux distributions don't have yet, I don't want to compile it by hand, and you failed to provide the binaries yourself (also, next time don't link to debug libraries when releasing anything, please.)
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Cool, dragons :). How can I compile it? Do you have a kind of a makefile?