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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    A Underwater Escape - Dmurph - 48 Hour Competition Entry

    This is my second game for Ludum Dare and it was so fun! I based my game off of my first game I've ever made :) heres my programs I used:

    -Adobe Photoshop
    -Mixcraft
    -Flashdevelop
    -FlashPunk

    Just use your arrow keys to move and escape from the creatures of the deep. Pick up a coin for extra points. Submit your score and get achievements!

    View Dmurph's journal. | View all entries by Dmurph

    Ratings

    #44Audio3.50
    #194Humor2.08
    #246Coolness2%
    #359Fun2.24
    #360Graphics2.29
    #399Community1.80
    #410Overall2.29
    #424Theme2.19
    #465Innovation1.71

    Comments

    Tulrath says ...
    Aug 22, 2011 @ 3:43am

    Totally fun and easy to play. Nice music. wish I could have done more than just move around - but, it's a neat package overall. Nicely done.

    kevglass says ...
    Aug 22, 2011 @ 12:08pm

    Cool little game, did you make that music - it's pretty damn awesome :)

    Dmurph says ...
    Aug 22, 2011 @ 8:19pm

    Ya I did make the music :) I love mixing together songs too! I used Mixcraft if ur interested. Lol And thanks for the comments!

    Meedoc says ...
    Aug 22, 2011 @ 10:24pm

    Nice little avoider. Music is good and there are achievements :D
    The issue I noticed is that the collision boxes are not easy to guess.

    Dmurph says ...
    Aug 22, 2011 @ 11:07pm

    Ya i had that on my checkbox to do but i ran out of time :/

    Zed says ...
    Aug 23, 2011 @ 12:19am

    Seems a bit... 'static', but you made a 'complete package' game here, which is very admirable. Good job!

    Dmurph says ...
    Aug 23, 2011 @ 6:17pm

    Thanks! :)

    hroon says ...
    Aug 25, 2011 @ 5:40pm

    Nice - I fully expected disco lights to kick in after the music started. Love the shark graphics!

    Dmurph says ...
    Aug 26, 2011 @ 1:26am

    Haha ill add a disco ball next time. lol

    MacTuitui says ...
    Aug 27, 2011 @ 5:50am

    Solid and simple. A little rough on collision detection and feedback (I would add a timer after death to show the actual result with lots of blood effects, but maybe that's just me :p ) but with the music, the achievements and all, it's a complete experience. Good job.

    refrag says ...
    Aug 28, 2011 @ 12:41am

    Dude needs to be more focused on where his body went than he does worrying about sharks and arrows. And yet there he is, the severed head smiling at me, taunting me, telling me to burn things.

    Dmurph says ...
    Aug 28, 2011 @ 2:36am

    haha

    Aug 28, 2011 @ 3:54pm

    Escape... or avoid?

    Nice work with the scoreboard, provided additional motivation on top of the achievements and score-get.

    I felt some collisions with the harpoon were a little dodgy, but hey at least you get an achievement for getting gutted.

    Jacic says ...
    Sep 3, 2011 @ 9:27pm

    It would be nice if the game (including the player) moved a little faster. This would help keep it from getting boring after awhile.
    Nice job on the achievements!

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