Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo Begins: in 8 days, 6 hours, 31 minutes, 41 seconds
  • Ludum Dare 29 Jam Begins: in 8 days, 6 hours, 31 minutes, 42 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

    Back to Browse Entries

    Blockhead Can't Escape - Bleck - 48 Hour Competition Entry

    When you finish level 4, you'll be returned to the first level. There is no escape.

    View Bleck's journal. | View all entries by Bleck

    Ratings

    #99Graphics3.42
    #110Fun3.15
    #110Theme3.45
    #157Humor2.22
    #186Overall3.06
    #223Audio2.29
    #228Community2.58
    #311Coolness1%
    #341Innovation2.42

    Comments

    adamatomic says ...
    Aug 22, 2011 @ 6:04am

    this turned out awesome dude, even if its prety short :) just make 200 more levels and you'll be all set!!

    Jacic says ...
    Aug 22, 2011 @ 5:25pm

    Wow, fun game. I hope you make more levels eventually!

    vintersphrost says ...
    Aug 22, 2011 @ 6:08pm

    shucking fort, aahm, f***ing short! but awesome in design and gameplay.. like the mustachios :~)

    Bloodyaugust says ...
    Aug 23, 2011 @ 3:47am

    More levels! And a timelapse/post mortem would be nice.

    BlackBulletIV says ...
    Aug 23, 2011 @ 7:59am

    Some fun gameplay, and nice graphics.

    As said by the others, it's really short, but add lots more levels and it'll be much better. I would also recommend displaying text only once; when I backtracked the text displayed again (I'm not talking about the game restarting either).

    Kinta says ...
    Aug 23, 2011 @ 1:09pm

    I think this is the only compo game I beat twice! :D

    Aug 24, 2011 @ 1:41am

    Needs moar levels! also, a winning condition. I believe all games should have a failure and a winning condition, otherwise they are interactive stories. Not that this is necessarily a bad thing, but this game is too short to qualify as an interactive story.

    Graphics are nice, and so is the level design. I think there is only one sound though, the sound of the spikes coming up? That bit on the last level is a bit evil, i crapped myself running in a circle to avoid being skewered.

    Rolpege says ...
    Aug 25, 2011 @ 12:31am

    I enjoyed this game a lot! Needs more levels though, and the ability to win!

    zdanielz says ...
    Aug 25, 2011 @ 4:45pm

    Cute! pretty short though :)

    pdyxs says ...
    Aug 26, 2011 @ 6:22am

    Nice, the only thing lacking is the length...

    Though i like the idea of a game that loops, especially if you're going for 'no escape'

    bach says ...
    Aug 28, 2011 @ 2:46am

    Nice game :) Just add more levels and this will be sweet

    vitae says ...
    Sep 4, 2011 @ 2:26am

    Spike traps are only intimidating once, as are the guards. Though I admit I run into the one in the first level twice. Would have preferred an escape wall-o-text to simply returning to the beginning.

    marudziik says ...
    Sep 9, 2011 @ 9:08am

    Very nice, consistent graphics, but yeah, the game is too short. Of course complaining that it's too short only means that the game is also playable and fun. :) Very good entry.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]