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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Stuff From the Past - eralpkaraduman - 48 Hour Competition Entry

    Wow! My first real attempt on ld48
    Enjoy..

    Tools: FlashDevelop4, Flixel, paint.net, photoshop

    View eralpkaraduman's journal. | View all entries by eralpkaraduman

    Ratings

    #196Graphics2.95
    #251Humor1.85
    #311Coolness1%
    #313Fun2.42
    #343Theme2.60
    #347Audio1.17
    #354Overall2.55
    #392Innovation2.16
    #479Community1.44

    Comments

    aukyr says ...
    Aug 22, 2011 @ 3:57pm

    Note: Those cave men won't attack you until you get the sword.

    vandriver says ...
    Aug 23, 2011 @ 4:43am

    Luring bloodthirsty cavemen into pits was far more satisfying than hacking at them.

    Hempuli says ...
    Aug 23, 2011 @ 10:57am

    Heh, I liked watching those cavemen jump to their deaths. The game over taunt was neat as well. The platformer engine was a bit annoying due to the sliding and floatiness of the jump.

    Aug 25, 2011 @ 12:58am

    I really liked the moment when I grabbed the sword and all the cavemen went nuts trying to kill me.

    Aug 25, 2011 @ 10:25pm

    I would love to see the other 40% :)

    Mikhail Rudoy says ...
    Aug 26, 2011 @ 12:47am

    Falling was too easy :(
    Otherwise, good job!

    aukyr says ...
    Aug 26, 2011 @ 10:33am

    I totally agree that the platformer controls are bad, I wil re-write them.

    @Dark Acre jack : This weekend I will make more.. better storytelling and more levels more, lost weapon, different time periods, sfx are on the way!

    Thank you for your comments guys, you rock!

    refrag says ...
    Aug 27, 2011 @ 11:29pm

    The platforming elements were needlessly finicky. Controls in your post-compo version are better, but the design of the level is still needlessly complex.

    Liked the concept, would like to see you flesh it out more.

    marudziik says ...
    Sep 4, 2011 @ 7:13pm

    Could use some audio, but it certainly isn't that bad for a 60% job. Controls are a little too slippery (in post compo version much better), but there are no real problems. Loved death animation, but starting every time at the beginning wasn't that fun. Other than that - nothing better than watching those silly natives fall down to their deaths, when I'm just standing safely on a platform.
    This could be a very good game when finished.

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