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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Dude Running From an Explosion - naxum - 48 Hour Competition Entry

    http://jakexyz.com/ld21/

    Everything is at the site. If it doesn't work on a non-Windows computer, I'll try switching up the natives!

    Resources Used:

    LWJGL
    Slick
    sfxr

    View naxum's journal. | View all entries by naxum

    Ratings

    #230Theme3.00
    #249Graphics2.71
    #254Fun2.64
    #271Audio2.00
    #275Overall2.79
    #311Coolness1%
    #374Humor1.38
    #415Innovation2.00

    Comments

    Cosine says ...
    Aug 22, 2011 @ 10:25pm

    Innovation: Your basic run-and jump. I liked the addition of the ability to block bullets.
    Theme: While it fits the theme, there are so many games in this contest exactly like this one, and you may as well be entering for the Advancing Wall of Doom LD.
    Graphics: Basic, but they work. I commend you for not using a square character.
    Audio: Same as above: It works, but could be better.
    Fun: Pretty frustrating to play. There were little things like disappearing platforms disappearing too quickly to actually run across, and disappearing platforms not disappearing when on a ladder, which usually ended in a swift, unfair death. I'm sure these would probably be sorted out if you had another 24 hours, or a play-testing group before release, but I'm here to judge the game you submitted.

    Overall: Kinda-imaginative, kinda working, but definitely flawed. It's good as is, but tinker with different elements and I'm sure you can make a better game.

    Cosine says ...
    Aug 22, 2011 @ 10:29pm

    I'm re-posting this to get proper spacing, so sorry for the double post. Won't happen again!


    Innovation: Your basic run-and jump. I liked the addition of the ability to block bullets.

    Theme: While it fits the theme, there are so many games in this contest exactly like this one, and you may as well be entering for the Advancing Wall of Doom LD.

    Graphics: Basic, but they work. I commend you for not using a square character.

    Audio: Same as above: It works, but could be better.

    Fun: Pretty frustrating to play. There were little things like disappearing platforms disappearing too quickly to actually run across, and disappearing platforms not disappearing when on a ladder, which usually ended in a swift, unfair death. I'm sure these would probably be sorted out if you had another 24 hours, or a play-testing group before release, but I'm here to judge the game you submitted.

    Overall: Kinda-imaginative, kinda working, but definitely flawed. It's good as is, but tinker with different elements and I'm sure you can make a better game.

    naxum says ...
    Aug 23, 2011 @ 9:19pm

    I'll take that! Not too bad for my first LD critique :D

    Aug 24, 2011 @ 1:13am

    Fairly basic, not terribly innovative, although I must confess I'm getting sick of platformers so I may be considered biased here.

    Randomly generated levels occasionally create silly inescapable scenarios.

    Aug 25, 2011 @ 8:59pm

    Nice and solid platformer! I also love the title. Simple. Funny. To the point.

    naxum says ...
    Aug 26, 2011 @ 4:57am

    Thanks for the critiques guys, this was technically my first "finished" game, and the first platformer I've ever attempted, so I'm happy with mediocre. :P

    summaky says ...
    Aug 27, 2011 @ 5:03pm

    It fells too slow to be running away :-)

    Not bad.

    barigorokarl says ...
    Aug 29, 2011 @ 3:20pm

    Nice, but hard

    ratking says ...
    Sep 10, 2011 @ 8:58am

    I just couldn't get past one passage, where the only alley was one block high ... I got stuck (jumping didn't help) and had to die. :-(
    Other than that, nice style and solid gameplay.

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