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Ludum Dare 21

August 19th-22nd 2011 :: Theme: Escape
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Crystal Conduit - Daz - 48 Hour Competition Entry

Crystal Conduit

Ludum Dare 21 Entry (Aug 2011)

CONTROLS:
WASD or Arrow keys to move.
Avoid getting hit by stuff, collect the keys and find the exit.

The source code for this project is available. That code and
all graphics, music, and sound effects may be considered
in the public domain.

Created by Matt Shaffer
htt://matt-shaffer.com
http://pwna.net

Made possible by the following free software:
GIMP - image editing
LMMS - music
SFXR - sounds
ENIGMA with LateralGM - game creation

Utilizes OpenGL and OpenAL

http://gimp.org, http://lmms.sf.net, http://drpetter.se
http://enigma-dev.org, http://lateralgm.org

View Daz's journal. | View all entries by Daz

Ratings

#65Community3.33
#134Graphics3.25
#166Theme3.25
#182Audio2.50
#183Coolness3%
#290Overall2.75
#341Innovation2.42
#407Fun2.00
#417Humor1.25

Comments

Erik McClure says ...
Aug 23, 2011 @ 1:33am

While the game seems interesting, the missiles are almost impossible to dodge and its extremely unclear where one is going, and mistakes are punished too harshly.

Daz says ...
Aug 23, 2011 @ 3:11am

The best strategy is to go near a launcher and have it launch a missile into the wall, and you quickly run by after that. If not, the missiles also blow up on their own after about 4 seconds if you can run away that long.

jonbro says ...
Aug 24, 2011 @ 9:22pm

this was really really hard. I couldn't beat it. I gave up because I kept having to redo a ton of level without so much payoff. Perhaps you could add checkpoints near the various challenges. (was that what the red balls were?)

Graphics wise, there was a ton there, the only feedback I could give is perhaps you could distinguish what is background and foreground a bit, things sometimes seemed to be walls that were not.

wally2069 says ...
Aug 25, 2011 @ 5:56pm

The challenge was too high being as no checkpoints existed. The music track either glicthed or was missing a few notes towards the end of the loop.

The circle of vision also added to the difficultly without any real explanation. I gave up after trying to pass the crushers with a dead end after it.

ExciteMike says ...
Aug 29, 2011 @ 10:59pm

Takes waaay too long to get back to where you were for it to be this hard. Speeding the player up would do a lot for this game, I think.

Shigor says ...
Aug 30, 2011 @ 8:30pm

With reduced difficulty, or with some checkpoint it could be fun, but this way... missiles were killing both me and the game. I was kinda unclear on what I am supposed to do and why.
Graphics looked nice, but I really disliked the audio.

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