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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    Boat Escapade - wademcgillis - 48 Hour Competition Entry

    Play as a Japanese Princess in a sinking ship!
    Can you get out fast enough?

    (Note: Lower score is better)

    -----------------------------------------------------------

    Uh..... I'm pretty sure my domain name is being transferred right now, so to prevent interruptions I changed the link to direct to kongregate. It's the same swf, you can check the md5 hash. (or, it should be the same. I uploaded it to my website and kongregate at the same time sunday night.)

    View wademcgillis's journal. | View all entries by wademcgillis

    Ratings

    #37Theme3.82
    #94Overall3.36
    #122Community3.00
    #138Humor2.33
    #140Fun3.04
    #167Graphics3.11
    #232Innovation2.82
    #291Audio1.92
    #311Coolness1%

    Comments

    Aug 22, 2011 @ 3:05pm

    This is interesting. The relatively complex layout, the ever-rising water, the need to return to the approaching danger, and the metaphor for marriage in asian regions.

    Quite interesting indeed :-)

    LegacyCrono says ...
    Aug 22, 2011 @ 4:59pm

    Nice little game! The level design was rather shallow in some parts, but decent overall. Could have used some music...
    My highscore was 211 =D

    Zaron says ...
    Aug 23, 2011 @ 2:36am

    Not bad. Time limits give me panic attacks like little else, so the constant threat of drowning was always-present on my mind and marred things a bit, but aside from my initial run where I managed to just muck things up thoroughly (didn't get the double jump in time :/) it was an enjoyable and well-constructed game. Good platforming, solid controls, even a semi-interesting boss fight towards the end. Had a few points where zombies just murdered me due to where they were entering the room, but that's the only thing that rose any legit red flags for me.

    Shigor says ...
    Aug 23, 2011 @ 12:40pm

    Quite good platformer - it really could use at least some simple sounds

    refrag says ...
    Aug 23, 2011 @ 6:24pm

    Pretty complex game. Unfortunately I got lost. Some simpler structure early on in the game would help to teach the player of the mechanics.
    Good solid entry. Well done.

    kato9 says ...
    Aug 23, 2011 @ 8:10pm

    Woah a metroidvania style game! The rising water level is a really interesting element - on the one hand it adds a more pressing danger, but on the other it helps you get around more easily since you can swim. A little too hard for me, but I really liked it overall!

    JohanAR says ...
    Aug 24, 2011 @ 4:20pm

    Sweet platformer, but it felt like 90% of the rooms were just fillers. Would've been better if the ship was smaller

    Hangedman says ...
    Aug 24, 2011 @ 7:34pm

    Ran smooth, was pretty fun. Wasn't really playing urgently at first because I didn't understand the threat. Also, could not win the boss fight, because it ended up spawning a good 20 zombies I couldn't kill fast enough. Still, neat, functional, nice challenge and good take on the theme.

    kavs says ...
    Aug 24, 2011 @ 7:56pm

    I totally forgot I had ninja star until the very end. A simple tutorial area where a destructible wall was blocking the door would have helped, but that might be holding my hand too much.

    I died twice and didn't try a third time to finish it. Died on the boss because I forgot I had stars, and tried to bob zombies on the head. :D I'm so dumb.

    Nice art, could have used some music, and the game was pretty fun.

    Arron Fowler says ...
    Aug 26, 2011 @ 2:23pm

    Really liked playing this one

    Shadow says ...
    Aug 27, 2011 @ 12:03am

    Lovely entry indeed. Definitely entertaining (despite the fact I failed to defeat the boss). The ship fell kinda oversized for its simplicity though. It should have been either more interesting (design-wise) or smaller. It's not something that kills the experience anyway. Nice job. Loved it.

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