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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Escape Artist - johnfn - 48 Hour Competition Entry

    *Note: If your resolution is too small to fit the game, press S.*

    Windows: Run main.exe.

    You are the greatest escape artist alive! Kill people with your dead bodies, loot gold from your vicious (but stupid) captors, and teleport like crazy.

    But most importantly, escape!

    View johnfn's journal. | View all entries by johnfn

    Ratings

    Innovation4.47
    #18Overall3.82
    #26Coolness14%
    #31Fun3.59
    #36Audio3.69
    #53Community3.38
    #64Humor2.92
    #139Graphics3.24
    #209Theme3.12

    Comments

    cornedor says ...
    Aug 23, 2011 @ 5:40am

    Great idea to teleport to the other side of the screen :)

    tecfreak says ...
    Aug 23, 2011 @ 9:29am

    A really innovative game! Awesome!

    Tommislav says ...
    Aug 23, 2011 @ 9:26pm

    Awesome game. And a lot of levels/screens as well. Fun, well balanced and a really nice concept!

    geckojsc says ...
    Aug 23, 2011 @ 10:38pm

    Woow, excellent! It started out pretty interesting, and just as it was starting to get boring you introduced new concepts which kept it fun the whole way through. :D
    Loved the puzzles with the dead bodies!

    Almost says ...
    Aug 24, 2011 @ 6:12am

    My screen is 768 tall and game 828 tall :(

    Cosmologicon says ...
    Aug 24, 2011 @ 6:40am

    Really creative mechanic, well done on the stage design!

    johnfn says ...
    Aug 24, 2011 @ 7:46am

    Thanks for the comments, everyone! :)

    @Almost: I've tossed in a feature just for you. Press 's' in game to make the game Smaller - 400x400. (I feel like this revision is valid since I feel that not fitting inside a computer's resolution is a game killing bug. Let me know if you disagree.) If you're on a mac, unfortunately I won't have the feature out for you until tomorrow, but it's up on the windows version. Let me know how this works for you :)

    syrup says ...
    Aug 25, 2011 @ 3:19am

    fun!

    summaky says ...
    Aug 27, 2011 @ 2:03pm

    Very innovative.

    nuria says ...
    Aug 27, 2011 @ 9:33pm

    I really liked the idea, screen size was kind of a bad choice (I know you can make it smaller, but that was way too small) I dunno about the dead bodies, I couldn't make it that far, is there some tip to get past the first screen with the 3 enemies?

    johnfn says ...
    Aug 27, 2011 @ 11:37pm

    @nuria: The trick to get past the enemies is to wait until they start to turn before you jump over them, because their line of sight is diminished for a little bit. If you think it would be better, I can make the screen size 1.5x - just let me know. It's really important to get to the dead body dropping, since that's the best part! :D

    Shigor says ...
    Aug 28, 2011 @ 4:38pm

    Teleporting idea puts this among better games in the compo. It got pretty hard quite fast, but I enjoyed it.

    dogbomb says ...
    Aug 28, 2011 @ 5:20pm

    Neat mechanic which I enjoyed. I got a glitch where some gold blocks would pass to the next screen and were unobtainable however. It did get quite tough and there seems to be a few "pointless" screens (the guard down the bottom... is there anything to do in there except avoid?) but that might just be me.

    A fun playthrough though. Thanks!

    Rudy says ...
    Aug 28, 2011 @ 5:59pm

    Very nice innovation here.

    johnfn says ...
    Aug 28, 2011 @ 6:13pm

    Hey @Dogbomb: the gold thing is actually not a glitch - it's a visual indicator of how much gold you have on the heads up display (like health). I only realized that this wasn't super obvious after the compo - oops. (And depending on which screen it is, there's almost always a point, and it always involves gold...) Thanks for covering me in your video :)

    mpc174 says ...
    Aug 29, 2011 @ 1:43am

    Fell through the scenery at one point and the game crashed. Innovative, fun idea.

    erko says ...
    Aug 29, 2011 @ 9:55am

    Very nice. I stayed up too late playing this. I used ubuntu/pygame/vim too, but your game turned out much better :)

    Aug 31, 2011 @ 7:49am

    This is fun! the mechanic is brainy, soundtrack is nice and fitting, annd the commentary is brilliant.

    Little nitpick: The ui looks like it's part of the level, and the level-design does ramp up extremely fastin difficulty.

    ratking says ...
    Sep 8, 2011 @ 8:33am

    Great game, one of my favorites so far. Good graphics, music, and - of course - gameplay.
    Seems like I died too often (I'm bad at platformers) - the game just exited with an error suddenly after I was hit by an enemy. Here is the log:

    Traceback (most recent call last):
    File "main.py", line 1485, in <module>
    File "main.py", line 1401, in loop
    NameError: global name 'exit' is not defined
    Traceback (most recent call last):
    File "main.py", line 1485, in <module>
    File "main.py", line 1424, in loop
    File "main.py", line 1277, in update_all
    File "main.py", line 1164, in update
    File "main.py", line 560, in hurt
    File "main.py", line 393, in touching_wall
    File "main.py", line 59, in get_touching
    TypeError: range() integer end argument expected, got float.

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