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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    Cut Here - timgarbos - 48 Hour Competition Entry

    Mostly a tech prototype, but it turned out surprisingly nice!

    Use arrow keys / WASD for moving around. R for restart level. Shoot through blocks to split them.

    View timgarbos's journal. | View all entries by timgarbos

    Ratings

    #12Innovation4.17
    #23Fun3.65
    #31Overall3.74
    #57Graphics3.74
    #109Audio2.95
    #295Community2.27
    #363Humor1.42
    #414Theme2.26
    #418Coolness0%

    Comments

    timgarbos says ...
    Aug 22, 2011 @ 4:30am

    I will upload downloadable Windows and Mac builds tomorrow. The Windows build might work in Wine.

    timgarbos says ...
    Aug 22, 2011 @ 8:13am

    Also it doesn't restart if you get stuck or jump a cliff. Press R to restart!

    Hangedman says ...
    Aug 22, 2011 @ 4:26pm

    Very neat application of a concept, although I think you could have touched on the theme more. Fun, interesting, functional, and easily expandable. Loved the filter fx.

    vipah says ...
    Aug 22, 2011 @ 6:18pm

    Cool idea, nice art style with the filter. Could easily be expanded into a full idea with storyline etc..

    Aug 23, 2011 @ 6:06am

    Very cool stuff! Great concept and interesting tech.

    Tommislav says ...
    Aug 23, 2011 @ 9:45pm

    Stunning visuals!!! But did I get it wrong, or have you not created the music yourself?

    timgarbos says ...
    Aug 23, 2011 @ 9:58pm

    Thanks, I am only using three images. The character, the gun, and the laser beam. Laser beam texture is reused for the goals because I was super lazy. Everything else is just solid colors and shaders.

    I created sound effects with Bfxr and Audacity, but borrowed some background ambience sound.

    rawbits says ...
    Aug 23, 2011 @ 11:10pm

    Good idea but I think I have seen something like this before - not sure though. Nice visuals and good guiding.

    Shouldn't the ice been cut where I cut them? Sometimes they just disappear and some little piece comes up instead. And They need to fly away if I go against them or not because sometimes they do. Also can I push them or not?

    Anyway thanks for making this!

    ryantouk says ...
    Aug 25, 2011 @ 1:33am

    The physics were buggy sometimes (does Unity have built-in physics? I haven't used it) but this looks great and the game is fun -- it's fun enough just to cut everything up!

    The 'escape' theme is sort of there... since you have to 'escape' each level... but it could be used more. And technically you shouldn't be using anyone else's audio in a compo entry, even if it is background noise.

    And one miniscule bug: the jump sound plays when you hit W even if you are in the air!

    Aug 27, 2011 @ 8:35am

    Great system!

    Chinchilla says ...
    Aug 27, 2011 @ 4:56pm

    Really cool! Needs a lose condition when you fall out of a level though...

    pekuja says ...
    Aug 27, 2011 @ 5:18pm

    A pretty cool game. Didn't really do a lot with the theme though, and cutting up the blocks didn't really feel like I was solving a puzzle, but just that I was cutting stuff up to get through it.
    The final level (before the one with "END") started running really slowly by the end for some reason. Not sure what that was about, but might be a potential bug.

    KevinWorkman says ...
    Aug 28, 2011 @ 4:44am

    This is a really great use of the "cutting things with the mouse" gameplay mechanic. And it's quite pretty!

    angrygeometry says ...
    Aug 28, 2011 @ 11:44pm

    i really hope you develop this further, because this has got MAD potential. really, really fun game.

    Tom 7 says ...
    Sep 20, 2011 @ 5:32am

    Super!

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