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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Escape from Planet 21 - whiletruefork - 48 Hour Competition Entry

    As the first person to land on the forbidden Planet 21, the last unexplored Planet in Space, you are now faced with the less enjoyable task of getting off of it in once piece.

    Hints/details/eventual postmortem: http://bit.ly/pvNIkf

    Web: www.whiletruefork.com/LD21/EscapeFromPlanet21.html (requires Unity plugin)
    Mac:www.whiletruefork.com/LD21/EscapeFromPlanet21Win.zip
    Windows: www.whiletruefork.com/LD21/EscapeFromPlanet21Mac.zip

    Process twitter feed: https://twitter.com/#!/whiletruefork

    View whiletruefork's journal. | View all entries by whiletruefork

    Ratings

    #6Graphics4.43
    #39Overall3.67
    #66Audio3.35
    #76Humor2.80
    #95Theme3.52
    #113Innovation3.38
    #122Fun3.10
    #144Coolness4%
    #371Community1.90

    Comments

    vipah says ...
    Aug 22, 2011 @ 7:06pm

    Very cool theme and graphics. Love how you can damage only certain thrusters depending on how you collide with items. Good job.

    wallacoloo says ...
    Aug 23, 2011 @ 6:45am

    Being written by a guy who calls himself "whiletruefork", how could this NOT be awesome? Surprisingly though, it did not cause excessive lag or crash my computer - very misleading and disappointing ;-)

    RichMakeGame says ...
    Aug 23, 2011 @ 10:58am

    good fun! I found it really difficult though, especially with the thruster damage mechanic. I couldn't escape!

    the damage is a great idea, I just wish it didn't cripple you *as* much, since I'm really clumsy and impatient I hit a lot of stuff :D

    tgijsola says ...
    Aug 24, 2011 @ 2:17am

    Beautiful graphics and style, very well done. Losing entire thrusters is just way too punishing, though. Still, quite fun!

    AndyBrown says ...
    Aug 24, 2011 @ 9:54am

    I love the graphic style, and the sound and music worked perfectly for the game. But I have to agree, the thrust controls felt rather unforgiving, I got 200k after a few tries though, so it's still fun, but still too unforgiving for me to feel like trying again and again until I can beat it.

    NiallM says ...
    Aug 24, 2011 @ 9:57am

    This is really nice (I love how everything's on wires) but I agree that the thruster damage mechanic is a bit too punishing.

    marudziik says ...
    Aug 24, 2011 @ 11:21am

    Very good game, although controls might be a little more responsive, game could be played faster then. Nevertheless, this is really good. Congrats!

    KevinWorkman says ...
    Aug 25, 2011 @ 3:05am

    Awesome graphics, awesome idea with the thrusters, basically everything everyone already said.

    wonderwhy-er says ...
    Aug 25, 2011 @ 8:22pm

    Very good presentation, both audio and graphics and old cartoons imitation or something.
    Hmm sadly its kind of too slow for my taste... Makes it little bit less fun for me.

    summaky says ...
    Aug 27, 2011 @ 5:16pm

    The visual effects are very pretty.

    Andrew says ...
    Aug 28, 2011 @ 12:41pm

    I liked the wires holding everything up, but the ship seemed a little slow to respond to commands.

    Aug 29, 2011 @ 8:56am

    I love the old sci-fi asthetics. Nice!

    PaulSB says ...
    Aug 29, 2011 @ 8:50pm

    I found this extremely difficult but I absolutely love the retro sci-fi thing, the wires are a lovely touch.

    whiletruefork says ...
    Aug 31, 2011 @ 12:42pm

    Thanks for the comments, everyone- in the more polished version, full release version I am working on, I've granted thrusters two hits (and given them bounce-back so you don't plow your ship through an asteroid and lost have your maneuverability in one fell swoop as often). That's the magic of LD48, I suppose- there's probably no better showcase of designer fallacy difficulty level issues.

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