Ludum Dare 20
April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!
More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.
"Alone" - natpat - Competition Entry
Web | Timelapse | Web (bug fix) | Twitter | Source
If you're voting, use the normal link, but if you're just playing for fun, use the "bug fix" link. It fixes a few bugs with just about everything, and adds more levels and funkier graphics. :)
EDIT 8/5/11 - Updated the "bug fix" version even more. Music! Better graphics! New levels! Bug Fixes! Funky stuff!
WALKTHROUGH: http://www.youtube.com/watch?v=2HPh-st197E
Instructions in game. I wanted to add more levels but my brain is too tired to plan out good puzzling levels.
It's a puzzle platformer, and you'll see how it fits the theme (ish) in the second level :D
Hope you enjoy :)
View natpat's journal. | View all entries by natpat
Ratings
| #12 | Community | 3.78 |
| #28 | Fun | 3.63 |
| #38 | Innovation | 3.62 |
| #40 | Overall | 3.50 |
| #41 | Theme | 3.50 |
| #75 | Coolness | 8% |
| #92 | Humor | 2.82 |
| #184 | Audio | 2.04 |
| #187 | Graphics | 2.69 |
Comments
It does have penguin-jetpacks and turtle-cannons. That, Sir, is quite awesome indeed.
Good puzzles, fun mechanic and stegosauri killing. Good job. Am missing sound and music though.
that is some clever game programming there. I am impressed by how deep you were able to make it in 48hrs. Also, as others have said, nice sprites!
Lovely and clever! The controls are somewhat confusing though. Nice puzzles, really creative. Good job!
One of my original ideas was for something along these lines, well done for getting some puzzles designed in the time. I figured I wouldn't be able to write enough game and design enough puzzles in 2 days. I doff my cap to you.
Woah, that's some high praise there, thanks guys! :D
I didn't have time to do sound or music unfortunately, and the controls are slightly confusing yeah... but thanks :D
A really well made puzzle platformer! Nicely designed levels. Only complaint I have is the controls are a bit confusing.
Tough but fun! I liked the way you set up the two characters' strengths, passing the item back and forth. Smart use of the theme. You could definitely do a ton of interesting levels with these mechanics (though some checkpoints would be nice!)
Very nice!
Indeed, clever puzzles, it could live with being a little bit more forgiving. Consider checkpoints for future releases.
Very good work ! I love this duo idea, completing each other. :)
Good job! Just one glitch, when i finished on the third level and died i couldnt do anything. Good work!
This was fun, though I did get stuck in a few walls and had to restart the level.
pgli - damn, I thought I'd fixed the getting stuck in walls glitch.
Thanks again everybody :D
Really good puzzle design, and simple but crystal clear art. Slightly clunky jump mechanic though, needs inertia to feel natural. I like the mechanic of passing the same tool back and forth continuously.
Seems I can't PM, so here's a massive post :P
From the VS2010 debugger I get the following:
System.InvalidOperationException was unhandled
Message=Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.
Source=Microsoft.Xna.Framework
StackTrace:
at Microsoft.Xna.Framework.Media.MediaQueue.Play(Song song)
at Microsoft.Xna.Framework.Media.MediaPlayer.Play(Song song)
at LudumDare20.Game1.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Run()
at LudumDare20.Program.Main(String[] args)
InnerException: System.InvalidOperationException
Message=An unexpected error has occurred.
InnerException:
From Windows 7 itself the following:
Description:
Stopped working
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: ludumdare20.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4dbdb4c8
Problem Signature 04: Microsoft.Xna.Framework
Problem Signature 05: 3.1.0.0
Problem Signature 06: 4a1e2d16
Problem Signature 07: b89
Problem Signature 08: 51
Problem Signature 09: System.InvalidOperationException
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1030
I would've tried to replace the song files as a short fix, but my straight-up hatred for ClickOnce application installers has me hissing every time I get near it :P
I gave up on the 5th level because I didn't want to keep track of so many telliportes. The first three levels were good at teaching the game basics, but the fourth seemed a bit too long.
Awesome game! Never seen this gameplay mechanic used so effectively.
@natpat: You're completely right and I apologize for the spammage. Rating games right after an LD, still sleep-deprived. Bad juju :P
And thus the review: an exceedingly well produced puzzler, especially given the time limit. The puzzles were challenging (this is the impressive part to me, thinking them up in a short while like that) and the mechanics the tool gave an alluring illusion of choice in the matter of solutions :)
Great job.
This is the best game I played yet - and I already suspect it might be the best game of the whole competition. I am amazed by the complexity of the levels, given the time frame and having to implement game mechanics which are more complex than most other games I tried at this competition.
Besides, this game just have tremendous appeal and I just enjoyed every minute of playing it. I just love it.
Good job!
5/5 on every aspect, except the sound ;)
Nice work on the puzzles, and the switching mechanism was handled well.
This would be great with a gamepad and more SFX.
Cool game, I'll be keeping an eye on the progress you make with it too I think! I do think the levels get a bit difficult too quickly though.
Fun game, passing the tool is a nice element!
The levels were very well designed!
I think it's very thematic :) Taking this and not going alone is literally a big part of the game.
Very nice!
The stages are rather longish though, so starting from the beginning is hard. Either smaller levels or some sort of checkpoint would help a lot.
I dig the pixel imagery, solid entry!
Nice take on the theme, solid game with excellent puzzle design. Should definitely expand on this!
Cool idea and the implementation was done well. I ran into a bug where after both the penguin and turtle died the level didn't reset. My only minor gripe is interface-related, the instructions made sense but it can be a chore to have to go back to a previous location in the level just to clarify which key does what. In my opinion it would have been better to just have the instructions pop up on screen. Aside from that good job on the game!
Great game. The 6th stage was really difficult because of the jetpack controls.
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That's fun stuff.
And yes, stegosauruses are evil.