Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • October Ends: in 30 days, 7 hours, 52 minutes, 43 seconds
  • Ludum Dare 31 begins: in 65 days, 8 hours, 40 minutes, 43 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!) | October Challenge 2014!


    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Results

    "Alone" - natpat - Competition Entry

    If you're voting, use the normal link, but if you're just playing for fun, use the "bug fix" link. It fixes a few bugs with just about everything, and adds more levels and funkier graphics. :)
    EDIT 8/5/11 - Updated the "bug fix" version even more. Music! Better graphics! New levels! Bug Fixes! Funky stuff!

    WALKTHROUGH: http://www.youtube.com/watch?v=2HPh-st197E

    Instructions in game. I wanted to add more levels but my brain is too tired to plan out good puzzling levels.

    It's a puzzle platformer, and you'll see how it fits the theme (ish) in the second level :D

    Hope you enjoy :)

    View natpat's journal. | View all entries by natpat

    Ratings

    #12Community3.78
    #28Fun3.63
    #38Innovation3.62
    #40Overall3.50
    #41Theme3.50
    #75Coolness8%
    #92Humor2.82
    #184Audio2.04
    #187Graphics2.69

    Comments

    oldsatchmo says ...
    May 2, 2011 @ 2:13am

    That's fun stuff.

    And yes, stegosauruses are evil.

    billknye says ...
    May 2, 2011 @ 2:23am

    Restarting at the beginning is evil!

    Rockdtben says ...
    May 2, 2011 @ 2:47am

    Fun game. The last level was hard!!!

    DeadlyJoe says ...
    May 2, 2011 @ 4:38am

    Wow, too cute. Very clever game.

    May 2, 2011 @ 10:45am

    It does have penguin-jetpacks and turtle-cannons. That, Sir, is quite awesome indeed.

    Jhelle says ...
    May 2, 2011 @ 1:33pm

    Good puzzles, fun mechanic and stegosauri killing. Good job. Am missing sound and music though.

    jonbro says ...
    May 2, 2011 @ 1:36pm

    that is some clever game programming there. I am impressed by how deep you were able to make it in 48hrs. Also, as others have said, nice sprites!

    LegacyCrono says ...
    May 2, 2011 @ 1:41pm

    Lovely and clever! The controls are somewhat confusing though. Nice puzzles, really creative. Good job!

    lingmops says ...
    May 2, 2011 @ 2:17pm

    One of my original ideas was for something along these lines, well done for getting some puzzles designed in the time. I figured I wouldn't be able to write enough game and design enough puzzles in 2 days. I doff my cap to you.

    natpat says ...
    May 2, 2011 @ 2:29pm

    Woah, that's some high praise there, thanks guys! :D
    I didn't have time to do sound or music unfortunately, and the controls are slightly confusing yeah... but thanks :D

    Danik says ...
    May 2, 2011 @ 2:39pm

    A really well made puzzle platformer! Nicely designed levels. Only complaint I have is the controls are a bit confusing.

    randomnine says ...
    May 2, 2011 @ 2:50pm

    Tough but fun! I liked the way you set up the two characters' strengths, passing the item back and forth. Smart use of the theme. You could definitely do a ton of interesting levels with these mechanics (though some checkpoints would be nice!)

    tzachs says ...
    May 2, 2011 @ 5:40pm

    Very nice!
    Indeed, clever puzzles, it could live with being a little bit more forgiving. Consider checkpoints for future releases.

    Kynrael says ...
    May 2, 2011 @ 6:28pm

    Very good work ! I love this duo idea, completing each other. :)

    Dmurph says ...
    May 2, 2011 @ 7:35pm

    Good job! Just one glitch, when i finished on the third level and died i couldnt do anything. Good work!

    pgil says ...
    May 2, 2011 @ 8:23pm

    This was fun, though I did get stuck in a few walls and had to restart the level.

    HighQuality says ...
    May 2, 2011 @ 8:50pm

    This was quite enjoyable :)

    natpat says ...
    May 2, 2011 @ 8:58pm

    pgli - damn, I thought I'd fixed the getting stuck in walls glitch.
    Thanks again everybody :D

    Winterblood says ...
    May 2, 2011 @ 10:29pm

    Really good puzzle design, and simple but crystal clear art. Slightly clunky jump mechanic though, needs inertia to feel natural. I like the mechanic of passing the same tool back and forth continuously.

    Milo says ...
    May 3, 2011 @ 12:24am

    Turtles and Penguins: Sworn Enemies of Stegosauruses.

    Mikhail Rudoy says ...
    May 3, 2011 @ 1:40am

    I like it. :)

    TellusE says ...
    May 3, 2011 @ 8:59pm

    Seems I can't PM, so here's a massive post :P

    From the VS2010 debugger I get the following:
    System.InvalidOperationException was unhandled
    Message=Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games.
    Source=Microsoft.Xna.Framework
    StackTrace:
    at Microsoft.Xna.Framework.Media.MediaQueue.Play(Song song)
    at Microsoft.Xna.Framework.Media.MediaPlayer.Play(Song song)
    at LudumDare20.Game1.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Run()
    at LudumDare20.Program.Main(String[] args)
    InnerException: System.InvalidOperationException
    Message=An unexpected error has occurred.
    InnerException:

    From Windows 7 itself the following:
    Description:
    Stopped working

    Problem signature:
    Problem Event Name: CLR20r3
    Problem Signature 01: ludumdare20.exe
    Problem Signature 02: 1.0.0.0
    Problem Signature 03: 4dbdb4c8
    Problem Signature 04: Microsoft.Xna.Framework
    Problem Signature 05: 3.1.0.0
    Problem Signature 06: 4a1e2d16
    Problem Signature 07: b89
    Problem Signature 08: 51
    Problem Signature 09: System.InvalidOperationException
    OS Version: 6.1.7601.2.1.0.256.1
    Locale ID: 1030

    I would've tried to replace the song files as a short fix, but my straight-up hatred for ClickOnce application installers has me hissing every time I get near it :P

    Frib says ...
    May 3, 2011 @ 9:57pm

    Nice game. The mechanics are simple but effective. Well done.

    natpat says ...
    May 3, 2011 @ 10:31pm

    Uh, Tellus, I'm pretty sure that's not my game. :L

    hamster_mk_4 says ...
    May 4, 2011 @ 1:59am

    I gave up on the 5th level because I didn't want to keep track of so many telliportes. The first three levels were good at teaching the game basics, but the fourth seemed a bit too long.

    caribou says ...
    May 4, 2011 @ 10:58am

    Fun game ! I'm jealous.

    31eee384 says ...
    May 4, 2011 @ 1:42pm

    Awesome game! Never seen this gameplay mechanic used so effectively.

    TellusE says ...
    May 4, 2011 @ 11:06pm

    @natpat: You're completely right and I apologize for the spammage. Rating games right after an LD, still sleep-deprived. Bad juju :P

    TellusE says ...
    May 4, 2011 @ 11:13pm

    And thus the review: an exceedingly well produced puzzler, especially given the time limit. The puzzles were challenging (this is the impressive part to me, thinking them up in a short while like that) and the mechanics the tool gave an alluring illusion of choice in the matter of solutions :)

    Great job.

    hexygen says ...
    May 5, 2011 @ 5:23pm

    This is the best game I played yet - and I already suspect it might be the best game of the whole competition. I am amazed by the complexity of the levels, given the time frame and having to implement game mechanics which are more complex than most other games I tried at this competition.

    Besides, this game just have tremendous appeal and I just enjoyed every minute of playing it. I just love it.

    Good job!

    5/5 on every aspect, except the sound ;)

    alexlarioza says ...
    May 5, 2011 @ 7:13pm

    Great stuff! =]

    natpat says ...
    May 5, 2011 @ 7:23pm

    Woah, thank you so much hexygen :) That's made my day ^^

    May 6, 2011 @ 12:16am

    Nice work on the puzzles, and the switching mechanism was handled well.

    This would be great with a gamepad and more SFX.

    Neilo says ...
    May 6, 2011 @ 8:21am

    Cool game, I'll be keeping an eye on the progress you make with it too I think! I do think the levels get a bit difficult too quickly though.

    elbowroom says ...
    May 7, 2011 @ 6:40am

    Fun game, passing the tool is a nice element!
    The levels were very well designed!
    I think it's very thematic :) Taking this and not going alone is literally a big part of the game.

    Jacob says ...
    May 8, 2011 @ 2:23am

    Solid!

    Endurion says ...
    May 8, 2011 @ 4:45pm

    Very nice!
    The stages are rather longish though, so starting from the beginning is hard. Either smaller levels or some sort of checkpoint would help a lot.

    I dig the pixel imagery, solid entry!

    May 10, 2011 @ 7:03am

    Nice take on the theme, solid game with excellent puzzle design. Should definitely expand on this!

    8bitmuse says ...
    May 11, 2011 @ 9:29am

    Cool idea and the implementation was done well. I ran into a bug where after both the penguin and turtle died the level didn't reset. My only minor gripe is interface-related, the instructions made sense but it can be a chore to have to go back to a previous location in the level just to clarify which key does what. In my opinion it would have been better to just have the instructions pop up on screen. Aside from that good job on the game!

    Knighty says ...
    May 17, 2011 @ 5:02am

    Great game. The 6th stage was really difficult because of the jetpack controls.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]