Ludum Dare 20
April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!
More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.
Sonar - Nugsy - Competition Entry
Please read the readme!
A or D to jump.
S to use Sonar.
R to go to previous checkpoint.
Have fun!
View Nugsy's journal. | View all entries by Nugsy
Ratings
| #19 | Innovation | 3.87 |
| #45 | Overall | 3.47 |
| #57 | Humor | 3.00 |
| #68 | Graphics | 3.47 |
| #90 | Fun | 3.13 |
| #104 | Theme | 2.93 |
| #118 | Audio | 2.60 |
| #177 | Coolness | 2% |
| #186 | Community | 2.30 |
Comments
I really like the idea, and the sonar graphical effect was really nicely done. It got too hard too quickly for me, though :-(
@Nate Thankyou! I wasn't originally going to enter as i didn't have any good ideas, then i had this one haha. Of the games i have made for LD i'd say that this is my favourite, even though it took the least amount of time.
@ladron Thanks! I was very happy with the effect, so i'm glad someone else likes it! I did try to make it challenging, seeing as it's only a short game. Which part did you get stuck at in particular?
Cute game, but tough. Is it just me, or are a couple of the jumps completely blind, so the only way to learn where to go is to die?
@erik There is one jump in the game that is blind, which is near the start.
Other jumps are visible from either standing at the very edge of a block, or at one point remembering where the block is from earlier in the game. Thanks for the comment! :)
That first blind jump's a bit of a killer, but otherwise nice little design and very well-executed!
Grats on submitting!
The concept and presentation are great - it is difficult though, I have not yet gotten past the jump around the middle bottom. You are truly sadistic for not putty checkpoints of any sort in this :O
@Dark Ace Jack - It is a bit of a dodgy jump haha. Thanks for the comment!
@ryantouk - Putty haha. There are checkpoints in the game, but they need moving around desperately. I should maybe add a few more too. The language is BlitzMax. Thankyou for the comment!
@shiftingParadigms - I did try to make it challenging, but judging by everyones comments it's too difficult! I might make a post compo version with revised checkpoints at some point in the future. Again, thankyou for your comment!
Blitz, eh? Good to see that program used here :-)
I like it. The Sonar-idea, the green hue, the minimalist style.
But it is ridiculously trial'n'error. For every bit of progress I have to die first. What this need is a longer sonar-time. A clearer distiction between safe tiles and death-tiles. More checkpoints. And only one button to jump, because with ASD in use my mind keeps switching to WSAD-controls.
Thankyou for the comment! :)
The reason i used both A and D for jump is because i know that some people like to use their middle finger for jumping, while others prefer using their index finger.
A really nice game with a cool concept, well done! Especially liked the sonar's graphical effect.
You sadistic bastard :) - I couldn't get very far though... no restore points - why?! I may try again when less frustrated...
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Love it! A really unique concept, in my opinion.