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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Results

    The World Above - Danik - Competition Entry

    Control a sub heading for the surface.

    Controls: Arrow keys

    View Danik's journal. | View all entries by Danik

    Ratings

    Audio4.11
    #13Fun3.79
    #16Community3.75
    #20Overall3.68
    #23Coolness22%
    #26Graphics3.89
    #86Humor2.87
    #114Innovation3.15
    #226Theme2.18

    Comments

    Endurion says ...
    May 4, 2011 @ 1:32pm

    Very nice, solid game!
    Made it in 4 minutes something. Plays quite good, only thing really annoying is the pause when you hit something. I want to go on immediately.

    Blodyavenger says ...
    May 4, 2011 @ 3:18pm

    Very addictive and solid game!
    Sweet music that fits to the game and it's style. I have to agree with Endurion about the pause when you hit something...other than that, well done! :)

    Danik says ...
    May 4, 2011 @ 9:11pm

    Thanks for the comments! Yes, I agree the time is probably too long, but originally you had to start over if you crashed. I think that was even more frustrating. :)

    elbowroom says ...
    May 6, 2011 @ 2:38am

    The game's graphics, humor and audio are awesome.
    Bumping into things was a little annoying in the end.
    Overall it is probably my favorite so far.
    Not really thematic but an amazing game.

    elbowroom says ...
    May 6, 2011 @ 2:50am

    I just played it again, it is definitely one of those games where you feel that you gain skill as you play.. brilliant

    May 6, 2011 @ 9:58am

    this is in interesting idea, but it need some balancing. Also, I don't think I understood the "death"-mechanic (or it's bugged)

    Danik says ...
    May 6, 2011 @ 10:17am

    Elbowroom, wow, thanks! Glad you liked it. :)

    Matthias, I first had the player die as soon as he collided or fell below the screen, but that was very hard and frustrating until you learn to control the sub. So I did this as a last minute fix to make the game less unforgiving, I will try to make it better for a post-compo version.

    May 6, 2011 @ 3:47pm

    Very cool little game. Resolution was a bit big for my laptop, but it was still playable.

    Nice mechanisms all around, and eminently playable.

    Great work, now that tune is stuck in my head!

    chrisp says ...
    May 7, 2011 @ 4:34am

    I wrote this without looking at the existing comments (doing this with everything to avoid judging bias), so apologies for the repetition and harping on about things you've already addressed:

    Fun little atmospheric game. You had lots of nice graphical touches and particle effects which was nice to see. Good music too.

    The shading on the sub could have used a bit of work, but other than that my only real crit is that the penalty for hitting a wall was a bit steep; the enforced delay felt like the game suddenly didn't want to me play. I would have preferred being able to recover almost immediately, and just have a penalty artificially added to my score. That would have allowed to me to just cruise along enjoying the ambience, which was what I liked about this game; not so much competing to get the fastest time.

    I aborted my first run because I got in a bit of a rut (kept hitting walls over and over). On my second run I finished in 3:37, and on my third run in 3:35.

    After reading the comments: Good to hear. Instadeath and restart would have ruined the experience so I'm really glad you changed it! :)

    Danik says ...
    May 7, 2011 @ 9:11pm

    Dark Acre Jack, thanks! Yea I noticed it was a little too big vertically. I have to put the browser in full screen mode, and even then I can't see all of it on my laptop.

    Chrisp, thank you for the feedback! Actually, I have been experimenting with more free levels, where you can move both up and down. I might make a game like that later, with exploration and more open levels, but based on this.

    nilstastic says ...
    May 8, 2011 @ 3:10pm

    Very very nice, the best I've played so far.
    What i liked:
    + The controls, i like games where i'm to blame for any errors
    + The graphics, looked fun when i hit a wall
    + Audio - very under-watery

    I feel that this could work in a horizontal world as well, perhaps with a powerup or two. =)

    tzachs says ...
    May 8, 2011 @ 3:32pm

    Fun and addicting, huge potential, well done!
    Music & Sound were very good as well.
    I also had problem with the resolution, and I only realized I can see the fuel bar at the very end when I scrolled my mouse.
    Made it at 3:25 on my first try!
    I wasn't so convinced about the connection to the theme, though...

    alexlarioza says ...
    May 8, 2011 @ 8:55pm

    I really enjoyed the feel of this games and the music was really charming. I did not like the slidey-ness of the sub though and I felt like there wasn't enough fuel cells in some parts to get through. The square blocks should also be replaced with something more sea-like, maybe coral?

    alexlarioza says ...
    May 8, 2011 @ 8:56pm

    Also, the swf was wayyy to tall. I couldn't see my sub and the HUD at the same time.

    Danik says ...
    May 11, 2011 @ 4:39pm

    Nilstastic, glad you liked it, thanks for the comment!

    Tzachs, thanks! Yes, I know the screen is too tall, I will change that.

    Alexlatioza, thanks for the comment!
    How do you mean the slideyness? Do you mean the lack of sideways movement (infinite traction)? The way it works right now is there's a limit speed. If you go faster you have perfect traction and are only affected by forces in the direction of the sub (acceleration, breaking, gravity). If you go slower you move sideways aswell.

    mwest says ...
    May 13, 2011 @ 9:54pm

    Really nice game, quite enjoyed it! The graphics and sound worked together very well to make this quite atmospheric. I think an indicator of how far from the surface you are would've been a nice touch..

    The long wait after hitting something was a little annoying, but I can see how it would've been worse if it caused death, so I think its a good compromise to make the game more accessible.

    Danik says ...
    May 14, 2011 @ 10:45am

    Mwest, I'm glad you enjoyed it! Actually the background does change color depending on how close you are to the surface, but it's very gradual so it's not that obvious.
    Yes, the collision penalty is annoying. I will probably make it so that you just bounce of walls, and add a second or so to the time instead.

    Dan C says ...
    May 22, 2011 @ 5:42pm

    Everything about this game is lovely: graphics, music, gameplay.

    I felt that the difficulty curve was too steep. The game is quite long so I felt you could afford to be more gentle at the beginning. I found it very difficult to avoid running out of fuel, even once I knew what I was doing.

    Like some other commenters, I really didn't like the enforced wait time after a crash. Also, when you run out of fuel, the game gives you so little fuel back that it tends to run out again before you even get a chance to collect more. That gets old really fast.

    The ending made me laugh, and a nice use of the theme. The game is very long for a Dare, though, and I suspect that a lot of players won't have been willing to keep waiting through all those pauses to see it, which is a shame.

    Nyaa says ...
    May 24, 2011 @ 12:08am

    Very charming :3

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