Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • October Ends: in 31 days, 8 hours, 17 minutes, 13 seconds
  • Ludum Dare 31 begins: in 66 days, 9 hours, 5 minutes, 13 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!) | October Challenge 2014!


    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    L-Porter - nitram_cero - Competition Entry

    Play with WASD or Arrows. You Teleport yourself instantly up, down, left or right in a rotating tunnel with moving obstacles.
    You can see the projection of where you'll land.

    Avoid hitting obstacles frontally.

    View nitram_cero's journal. | View all entries by nitram_cero

    Ratings

    #17Innovation3.88
    #146Fun2.79
    #152Overall2.88
    #204Coolness1%
    #205Community2.17
    #209Audio1.73
    #263Humor1.65
    #269Theme1.67
    #274Graphics1.83

    Comments

    venzon says ...
    May 2, 2011 @ 2:51pm

    Cool idea.

    nitram_cero says ...
    May 2, 2011 @ 4:41pm

    Thanks!
    It's not novelty but I wanted to test that control scheme.
    Also should have been called "Frogger's nightmare" hehe

    mintman says ...
    May 3, 2011 @ 12:49am

    I like the spin on the classic helicopter game (or whatever it is). The twisting frame makes it challenging - which is good. Not sure if it's just me, or if you just copied a template index.html, but I didn't hear any music, even though the keys listed include "M" for music. With some interface polish, some music, and better graphics this could be great!

    LiquidAsh says ...
    May 3, 2011 @ 3:12am

    Very interesting control scheme... seems best to stay on the sides which doesn't provide as much opportunity to move more than one direction at a time though. Nice work... I'd be interesting in seeing the concept developed further.

    jsmars says ...
    May 3, 2011 @ 4:43pm

    cool game

    nitram_cero says ...
    May 3, 2011 @ 4:52pm

    Thank you all.

    @Mintman, yes, I copied a template, there is no music :)
    I started already too late to make some music, got just around 5hs of work.

    alexlarioza says ...
    May 3, 2011 @ 11:57pm

    Very interesting idea. I get motion sick very fast though so I couldn't play for too long.

    Cosr says ...
    May 4, 2011 @ 2:08am

    I liked how the tilting became more erratic and extreme as the game went on. Good way of increasing difficulty.
    Music would have been pretty ace, if you had time. The sole sound effect of dying was a little lonely in there.

    Winterblood says ...
    May 4, 2011 @ 10:31pm

    Wow, that was weird. But cool...

    Cirrial says ...
    May 5, 2011 @ 8:09pm

    Interesting idea. Confusing tilty game thing made it hard to play for an extended period of time but I did like the first five seconds or so.

    May 5, 2011 @ 8:38pm

    Quite interesting.

    May 6, 2011 @ 11:01pm

    Sort of an abstract take on Frogger? Cool idea!

    ryantouk says ...
    May 9, 2011 @ 3:12am

    Pretty challenging. I'm not sure but I THINK I took a few hits that were unavoidable... or maybe I just haven't fully gotten the controls down yet.

    DrPetter says ...
    May 13, 2011 @ 9:50am

    1443 is my record. The concept is novel and refreshing, although game itself feels a little bit glitchy and not fully polished. I would perhaps have liked the rotation to be more regular, either a continuous circular motion or at least slowly wiggling back and forth, so you have a greater chance of predicting it instead of reacting to relatively sudden changes and hoping you won't get stuck with no chance of escape. To that end, maybe it could also show more of the oncoming obstacles (keep the player further back). Visually, it's pretty clean but I don't quite see the attraction of downscaled pixel resolution when it's all blurry and antialiased. If you give this whole package some design scrutiny and tweak the balancing, it might turn out rather elegant overall. Bonus points for having minimal graphics inside a circle.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]