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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    Postman Chicky! - pythong - Competition Entry

    Chicky got a new job! He wants to be a postman! So help him make all the sad mailboxes happy again! The task of a postman is no easy one! So take these....BOOTS with you!

    Use LEFT/RIGHT and SPACE to control Chicky. Starting from level 3 he'll also be able to kick!


    Author's notes:
    Wow. Flash. Flixel. But I'm not too happy about this submission. It's the first time I worked with Flixel, (just reading the tutorial on friday), and personally, I'm not totally convinced with Flixel. I'm sure I could have done a lot more. I used to work with gosu before. Too many animations make flash slow o.O.
    Also, in the beginning, after hearing the theme, I wanted to add a LOT more items :< (if you take a look at the source, you'll see some). Bubblegum! A Super Soaker! And the construction manual for an IKEA Billy shelf! (all scrapped)
    Oh yeah, and I had a lot of problems with the graphics. In the end, I made all with Paint++ instead of PhotoShop :O
    I included 9 levels. Have fun!

    View pythong's journal. | View all entries by pythong

    Ratings

    #21Community3.70
    #68Audio3.00
    #73Humor2.92
    #103Coolness6%
    #116Graphics3.07
    #171Fun2.61
    #176Theme2.52
    #181Overall2.64
    #251Innovation2.07

    Comments

    pythong says ...
    May 2, 2011 @ 8:11pm

    level 2 and 3 are very hard, after that it gets easier when you can finally attack o.O

    spoon says ...
    May 3, 2011 @ 10:55am

    Love the sound effects, pure cheese

    May 4, 2011 @ 3:10am

    There was a lot to like about this game, the music and sound effects worked well with the game. The game had a bit of humor to it that went well with the sound and graphics. You and I both decided to use shoes that effect your jumping distance as the theme tie in. For the most part the game was a solid platformer, but it is very hard and the collision detection could use some work I think. I kept under or over jumping everything by the tiniest bit and dying. The third level is torture.

    May 4, 2011 @ 6:38am

    Couldn't return after picking up the mail on level 1, dog kept killing me.

    Adramalech says ...
    May 5, 2011 @ 10:04pm

    Solid game, everything works, good ammount of levels, I like it :) Also level 1,2 and 3 weren't that hard.

    elbowroom says ...
    May 7, 2011 @ 7:49am

    The graphics are nice.. in the first stage, the dog sometimes gets 'stuck' in a spot where he blocks the way back to the po.

    Endurion says ...
    May 7, 2011 @ 10:40am

    Nice game :)
    Lots of levels (laser dogs!) and a bit of action. However the collision is really unforgiving. Also, you should not have white shots in front of a bright background!

    Kynrael says ...
    May 7, 2011 @ 5:24pm

    A good entry for LD ! It's got a nice amount of content :)

    Switchbreak says ...
    May 8, 2011 @ 4:36pm

    There is some good stuff here, though the game as a whole is incredibly difficult. It feels like the bounding boxes are a bit bigger than the sprites - a nice trick a lot of games do is shrink the bounding boxes so they are actually smaller, that way sprites can brush by each other without getting hit.

    I would have liked to see some small death animation. Anything more than a few frames would have made all the restarting punishing, but with nothing at all it gets disorienting. I would have liked all the small dogs and the owl(?) bullets to have gone faster so that I wouldn't have to sit around waiting for them. I would have liked to have Jump on the up arrow, since holding space and Y isn't the most comfortable keyboard position. I would have liked to have all the enemy positions and timing reset when you die so as you try a part many times you could memorize the timing and do it by muscle memory. I would have liked to see the level design have less jumps that are just one tile out of reach and do a little more to lead you to where the mailboxes are so you don't get lost.

    For all my issues, though, a very good effort for 48 hours! You built an impressively large amount of content for the time.

    May 8, 2011 @ 6:05pm

    Well, this is fun. Although this entire thing is need of some balancing. You die way to easy, and the levels force you to clear several obstacles at one.

    Less enemies and maybe a central checkpoint would decrease my rage-quit-factor immensly :-)

    philomory says ...
    May 21, 2011 @ 10:42pm

    I am among those who found it impossible to return to base after finishing the mailboxes in level one. The dog blocked the way, and wouldn't move out of the way (it seemed like he was stuck within a small area, because he wouldn't even chase me). Since there was a ceiling, I couldn't jump over the dog either. I restarted and tried again, same results.

    mjb67 says ...
    May 22, 2011 @ 11:13am

    Very fun. Collisions could have been a bit more forgiving but it didn't harm it too much due to the frequent check points and no real death penalty. Nice writing :-)

    Oh yeah, the first level was the hardest with the stupid doggy.

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