Ludum Dare 20
April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!
More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.
Block Push Championship - increpare - Competition Entry
Made in flash with Flixel,Tweenlite,Bfxr,Flash Develop, Reason.
Controls:
arrow keys to move
r to restart level
space to flick through cutscenes
View increpare's journal. | View all entries by increpare
Ratings
| #25 | Humor | 3.49 |
| #28 | Overall | 3.61 |
| #32 | Innovation | 3.70 |
| #39 | Fun | 3.52 |
| #85 | Audio | 2.86 |
| #86 | Coolness | 7% |
| #141 | Theme | 2.72 |
| #176 | Community | 2.38 |
| #205 | Graphics | 2.55 |
Comments
blimey, that was infuraitingly difficult but wonderfully original :) Well done!
Great level design and an interesting core gameplay mechanic. When typing this I'm expecting my cursor to pull the letters.
I really enjoyed the twist in the gameplay and the integration of the theme.
My first go at the first level didn't register as solved. =[ But other than that this was a wicked puzzle game. Reminds me of the game I would play on my graphing calculator.
I love this type of puzzler. (Thanks deepnight for reminding me RE: Sokoban) The music was very enjoyable. The extremely weird, highly irreverent, and possibly offensive story actually made me want to keep playing the puzzles to see what would happen in the story next. Well done, overall. I did an old school puzzler, too... but with items to pickup in a particular order rather than push into place. Now I'm wondering if it would have been better Sokoban style! Eh, whatever. :p Nice job.
Thought it would be a straight Sokoban clone, but the magnetism is an EVIL, EVIL twist. Good job!
Definitely an innovative and clever twist, but yeah... Sokoban is still painful. Once I finally powered through I think the second magnetic level (after like 40 tries), I discovered that the next 3 or 4 were super easy! Maybe rearrange the order a bit, because I didn't get any smarter between them. And then I finally gave up, on the one with tons of diamonds on the right side, that you can pull out one at a time.
LD48 sometimes expands your mind as to what games a person can create in 48h, in this case your puzzles expanded my mind as to what puzzles a player can solve in 48h. ;)
I found the game to be balanced and the order of levels was pretty much ok.:)
I have to say the ending was pretty awesome.
I'm not sure why but I love the graphics in this game.
The story is surprisingly good.
*spoiler*
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I love you mommies
I'm glad the evil dyke mom gets a happy ending.. ;p
Very charming! Most excellent graphics, very good music and cutscenes that made me (us actually) smile. =)
Nice work!
Well this is.... dementedly difficult. And quite brilliant :-) Well done.
Your story line kept me going, as I really wanted to know what happens... the text was a bit hard to read though...
The puzzles were extremely challenging, great job!
Forgot to say: pity you had no journal entries - would've loved to see where the idea for that story came from! :P
Very clever twist on Sokoban. And a neat story ;)
Well done!
Only minor annoyance is the hard to read text.
An elegant sokoban variant. Thanks for spending time making good puzzles! I played through the whole thing, and I felt like almost all the levels had something new to offer. The story was really weird, but funny. :)
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Long time since I played such a seamingly simple but challenging puzzle game. Really well done!