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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    You Cannot Beat This Game - markit - Competition Entry

    An apocalyptic game, written in javascript using WebGL. It works fine on the latest version Firefox and Chrome, but the framerate is better in Firefox.

    Your task is to control the satellite to send power to the earth and the space craft leaving it. If you missfire then the deadly laser will produce deadly neurotoxins, which lower your maximum possible score.

    I used the PhiloGL framework to produce this after first trying three.js and finding it to be impossible to use more than one texture per shader. PhiloGL was not much better, there appears to be some bugs with its vec4.distTo method and I had to make numerous other small changes to support multiple shaders.

    All the animation/events are framelocked, so people with slower computers will find this game easier to play.

    Known issues -
    * The sound is sometimes a bit erratic. The HTML5 implementation for audio sometimes lags.
    * Sometimes Firefox will silently complain that the textures are corrupt and then carry on as if nothing has happened. I think this is something to do with the FF caching the texture images incorrectly.
    * It does not work in IE

    View markit's journal. | View all entries by markit

    Ratings

    #47Innovation3.53
    #119Coolness5%
    #170Audio2.17
    #190Graphics2.67
    #200Overall2.53
    #251Theme1.92
    #255Fun2.00
    #269Community1.67
    #272Humor1.57

    Comments

    jsmars says ...
    May 2, 2011 @ 4:16pm

    interesting idea, and the music fits really well, it's kind of hard to feel in control of anything though, maybe it would be fun if you could control the satellite a little bit

    mjb67 says ...
    May 2, 2011 @ 6:16pm

    Works fine in Firefox and Chrome but doesn't seem to work in IE.

    markit says ...
    May 2, 2011 @ 9:08pm

    @mjb67 Yeah, I don't have proper access to a Windows PC, I doubt that it supports WebGL fully/at all

    May 3, 2011 @ 7:41pm

    Unfortunately nothing appears here... Using the latest Firefox, but I suspect it's my integrated Intel graphics card that's acting up. Will give it another shot when I'm back in front on my desktop PC this weekend.

    Hectigo says ...
    May 3, 2011 @ 8:43pm

    I don't think clicking the spaceships did anything in Chrome/Win7, at least seemed like it. Also, the gameplay felt mostly like a chore, and the launch sound was quite annoying, though the laser sound was okay. Music was also fitting.

    Little Angel says ...
    May 5, 2011 @ 1:14am

    Couldn't get it to work in Firefox or Safari... Soz

    haqu says ...
    May 6, 2011 @ 3:43am

    can't play, doesn't work in safari :(

    May 6, 2011 @ 7:25am

    Full points on innovation for the use of the outside assets.

    Very interesting concept, was a bit unsure about where the spaceships were but had fun blasting the Earth with orbital energy.

    someone says ...
    May 7, 2011 @ 1:41pm

    Cant get it to work.

    Endurion says ...
    May 7, 2011 @ 7:40pm

    Can't fairly vote, works neither in IE9 or FF.

    mwest says ...
    May 21, 2011 @ 5:24pm

    Well done on finishing a game for LD!

    Found the gameplay a bit of a chore (waiting to press 1 button) and wasn't sure if clicking the spaceships did anything - didn't seem to...

    increpare says ...
    May 22, 2011 @ 1:21am

    Yeah I liked the idea here, though it was a bit fiddly to control.

    Dan C says ...
    May 22, 2011 @ 7:00pm

    Interesting and original idea but unfortunately boring to play since gameplay consists of nothing more than pressing space at defined intervals.

    It would have been helpful if you'd mentioned that the key to transmit power is space.

    Clicking the ships doesn't seem to do anything, despite the instructions.

    I tried it in Chrome and Firefox, and it seems to be really buggy and jerky in both. Maybe that's just on Windows, or due to dodgy ATI OpenGL drivers, but other WebGL stuff works fine for me.

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