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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    Total Achluophobia - Queaw - Competition Entry

    My game competition called Total Achluophobia.

    Target platform: Windows
    The game requires at least Microsoft XNA Framework 3.1 to work.
    To get it, follow this link: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2

    Can be played directly from the extracted .zip, no install required.

    The game is only a demo, I didn't have enough time to finish the game story, it playable though.

    View Queaw's journal. | View all entries by Queaw

    Ratings

    #46Graphics3.65
    #115Theme2.88
    #119Overall3.06
    #131Audio2.47
    #151Fun2.76
    #155Innovation2.88
    #217Community2.08
    #231Humor1.88
    #243Coolness0%

    Comments

    ladron says ...
    May 2, 2011 @ 5:34pm

    Very polished for a weekend game!

    I really liked the gameplay, but I found the limited lives frustrating. The penalty of having to start over is too great. I think some sort of checkpoint mechanism might work better.

    Queaw says ...
    May 3, 2011 @ 12:43pm

    Yeah, I was planning on implementing checkpoints along the line, but sadly I totally forgot it before I published the game (I had the checkpoint functionality but no checkpoints, stupid of me. :) )

    tonic says ...
    May 3, 2011 @ 2:28pm

    Just abruptly crashes immediately when trying to start. But I guess it might be the XNA requirement though, I think I don't have it / wrong version (is it really so that it isn't possible supply needed files for it on the side... without needing some hassle to hunt for xna installer etc?)

    Queaw says ...
    May 3, 2011 @ 6:08pm

    Well you can't get by the installing step.
    I provided the link in the entry now.
    http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2

    I'm aware the install is a hassle, I tried Java out but realised it would take too much time to learn and also make the game (during the compo.)

    May 4, 2011 @ 6:13am

    So very very pretty.

    So very very punishing.

    Hamumu says ...
    May 4, 2011 @ 3:06pm

    I like the concepts in here, and it plays pretty well. I agree it's very harsh. Those guys that zip at you wiped me out easily. I am curious to find out what more orbs there were, but I don't know if I want to get killed again. So, original and cool and hard.

    Kynrael says ...
    May 5, 2011 @ 5:29am

    Very cool job. A pity about the checkpoint though ^^
    I didn't have the courage to start over again.

    Endurion says ...
    May 7, 2011 @ 3:18pm

    Really nice! Looks great and plays mostly ok.
    Having to restart from the very beginning is nasty.

    stigrv says ...
    May 8, 2011 @ 10:22am

    When I realized that I could shoot in order to see what was in front of me, it almost felt like cheating..

    Switchbreak says ...
    May 8, 2011 @ 5:11pm

    It's pretty, but I have to admit I gave up after a few tries. This game needs checkpointing very badly.

    hamster_mk_4 says ...
    May 11, 2011 @ 12:27am

    Your usage of light and hidden pit traps was really impressive. I like how those gray plant things would give you direction, but wouldn't necessarily guarantee your safety.

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