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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    Surrounded - citizen_erased - Competition Entry

    It's dangerous out there, so you better take all the packages you can! As you get more packages, the enemy spawn rate increases and so does your weapon power.

    Controls: w,s,a,d to move, left click to shoot, aim with mouse.


    Developed this on Linux but made a Windows binary. You should just need to run surrounded.exe. If it doesn't work, let me know and I'll try fix it.
    You might need the VC++ 2010 redistributable: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84

    The Linux version has a prebuilt binary for Ubuntu and Archlinux. You'll need SFML installed, but other than that it should work.

    If you want to build it on linux you'll need SCons, SFML, Chipmunk Physics, Configurable Math Library, and Boost. Run scons in the root directory and it should build.

    View citizen_erased's journal. | View all entries by citizen_erased

    Ratings

    #134Fun2.88
    #134Audio2.46
    #177Overall2.69
    #224Community2.00
    #230Innovation2.31
    #240Theme2.00
    #240Graphics2.25
    #243Coolness0%
    #274Humor1.50

    Comments

    Endurion says ...
    May 2, 2011 @ 6:30am

    I've tested on Windows, won't run. Please include the openal32.dll file. The only other dependencies seem to be the MSVC 10 runtimes, as you said.

    May 2, 2011 @ 11:43am

    Hi, thanks for trying it! I included openal32.dll and the redist just in case. Hope it works now!

    Yezu says ...
    May 2, 2011 @ 12:05pm

    You could have written it requires SFML. After installing the packages everything works fine :)

    Yezu says ...
    May 2, 2011 @ 12:06pm

    "You'll need SFML" ... I must be going blind... Sorry...

    Endurion says ...
    May 2, 2011 @ 4:47pm

    Thanks for including the missing Dll! Worked fine now.
    Nice little game, increasingly hard. I liked the little extra room below ;)

    May 3, 2011 @ 8:36pm

    Nice :D (And the Arch binary was a nice touch too). I did recompile however because of the fact that it's basically way too hard to play with a non-qwerty keyboard. But it was worth it. Love the frantic gameplay, the sound effects just work, and as a bonus if you let the game run after you died, it still fills up with ennemies, making for some kind of mesmerazing modern art :D Good job !

    May 5, 2011 @ 3:30am

    Decent concept, smooth player movement.

    I grabbed the first package a couple of times and no more spawned after that.

    May 8, 2011 @ 7:27am

    At first I thought that this would be intensely hard, but then I realised it's quite the opposite actually. It#s fun, but waaaaay to easy.

    jfroco says ...
    May 9, 2011 @ 3:27am

    I couldn't hear any sound (Windows Vista 32)

    lingmops says ...
    May 22, 2011 @ 8:48pm

    That's quite cool, I like the idea with the health packs VS spawns and weapon strength

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