Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 8 hours, 14 minutes, 35 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 8 hours, 14 minutes, 36 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    "Tower Defense" - Dmurph - Competition Entry

    This is my first year participating in this event! I used Visual Studio for this game with Visual Basics. The Following is VERY IMPORTANT:
    For this game to play you must:
    Download the zip file on the website
    Click on "Play Tower Defense"
    (The computer may have to download a .NET framework)
    Extract the files from the exe file
    Finally, play the exe file
    (It will be the biggest file there is)
    Computer will have to restart if you install the .NET
    *If the game is disproportionate then you will have to do your best to play it. It would be like that if you have Windows XP or lower im almost sure. If you get any other problems please tell*

    Have fun!
    AND I DID MAKE THE GRAPHICS FOR THIS USING ADOBE PHOTOSHOP 7.0

    Its too dangerous for you alone so you are given spikes and towers to destroy the evil people that are trying to invade the town.

    If you can not download the game for some reason please rate the game as you see from the youtube video. Thank you!

    *There is now an update for the non-combo!!!*

    View Dmurph's journal. | View all entries by Dmurph

    Ratings

    #106Audio2.71
    #142Coolness4%
    #212Innovation2.43
    #241Humor1.83
    #242Fun2.13
    #248Graphics2.13
    #257Theme1.83
    #263Overall2.07
    #283Community1.46

    Comments

    mintman says ...
    May 2, 2011 @ 8:01pm

    Interesting idea on the user controlled tower defense. The graphics are functional. Next time it would be cool to a stronger connection to the theme, either through the story, or through the gameplay.

    Dmurph says ...
    May 2, 2011 @ 10:38pm

    Ok thanks for the comment. Its my first game for this. I agree with you tho

    May 4, 2011 @ 5:25pm

    Cool concept, manual control of turrets gives it that little bit extra innovation it needs.

    ryantouk says ...
    May 6, 2011 @ 3:04am

    Not bad, just needs some more variety! I played past level 20 expecting the map or enemies or weapons to change... (PS. The text counters in the top-right overlap on my computer, probably because I don't have whatever font you try to load.)

    qrunchmonkey says ...
    May 6, 2011 @ 4:52am

    Interesting mechanic, having the cooldown time of the towers increase every level...

    thristhart says ...
    May 10, 2011 @ 5:13pm

    Theme was extremely shoehorned in. Interesting concept.

    Cooshinator says ...
    May 12, 2011 @ 12:35am

    I've been holding off this comment for a while, so I'll make it a long one.

    The basic game-play is much more similar to a SHMUP than a tower defense, in the fact that it contains almost no strategy & almost all interaction. The most successful tower defense games find the balance between interaction & strategy. For example, "Plants vs. Zombies" requires one to strategically place the plants as the level progresses, yet keeps the player busy through collecting sun-power, manually bombing zombies, & placing new towers. Also, the player is given almost no choices; they simply press the buttons when enemies appear & click the spikes when the spikes have been destroyed. This can be a tad fun, but ends up being tedious in the long run.

    Another issue is in the progression/variety. The way you have it set up, the game game progresses through limiting the player's abilities. An ideal game progresses by presenting the player with new challenges, and letting the player learn along the way. What if Mario was simply the same level, except his jump was shorter every time it was played? Also, the lack in variety makes the player lose interest more easily.

    As for the graphics, they are way too varied. Good graphics usually include only one main style. You have a popping red theme for the buttons & title screen, simplistic cube-like background, vector-like enemies, dark & menacing towers, & photographed nails all going on at the same time. Try to make all of the graphics wrap in one neat theme, and it will look 50 times better. Also, I enjoyed the music, it sounded very polished.

    Overall, this was an interesting & fun game. Some of the things I mentioned probably have been improved upon in the new version, but still keep them in mind. In the end, I hope you have fun continuing this project & that you can end with something truly awesome :)

    Endurion says ...
    May 18, 2011 @ 5:46pm

    Neat idea, however I would've preferred to click on the turret (bigger than the button ;) ).
    It does get harder in the beginning (slower reload time), but after level 10 it stays the same. I gave up on level 31. I found out about the spikes in level 31 as well ;)

    mwest says ...
    May 22, 2011 @ 2:12pm

    Nice first entry, well done!

    Could've used a bit more variation and strategy...

    Dmurph says ...
    May 22, 2011 @ 3:20pm

    Thanks! Ya i just ran out of time. Next time im gonna be making it in flash because Visual Basics is way to general

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]