Ludum Dare 20
April 29th-May 2nd, 2011
Theme: It’s Dangerous to go Alone! Take this!
More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.
Liquid Choices - DeanoC - Competition Entry
View DeanoC's journal. | View all entries by DeanoC
Ratings
| #34 | Innovation | 3.65 |
| #60 | Community | 3.29 |
| #204 | Coolness | 1% |
| #216 | Overall | 2.45 |
| #249 | Audio | 1.40 |
| #258 | Theme | 1.80 |
| #260 | Fun | 1.95 |
| #273 | Graphics | 1.84 |
| #276 | Humor | 1.46 |
Comments
Great idea but hard to move the builder around and build stuff. Can't I just have pipes? Or if you want to stick to the builder maybe the game makes more sense in a horizontal terrain with watermills, corn fields and and the miller's boy having a little snooze in the sunny backjard of the mill.
Intro was waaaay too wordy. Still don't have any idea what that was. Seemed cool though?
With some simplification and a slower introduction to the concepts, this could be far more accessible.
Good job on submitting, and I love how it's pretty much an instant-open in my browser.
Really wanted to play with the fluid mechanics, but the interface makes it so HARD to build simple shapes. Only one in three clicks on the Builder guy actually registered, and sometimes he build stuff I didn't ask him to. Potentially cool, but needs an interface rethink IMHO.
Controls are a little clunky. Concepts introduced way too quickly at the start, it's not apparent what they apply to until the game starts. I'm still not sure how to even get the turbines to spin. I like the cellular fluid mechanics, however. That's something I haven't seen much of.
Kind of a tenous link to the theme, though. Choose to go alone (powerup) or not go alone (different powerup)?
It's a cool idea and the fluid is amazingly done.
Bad parts are indeed clumsy controls and brutal introduction (but I personnally don't mind that much.)
This water-idea is sweet!
..Adn tremendously difficult and frustrating to play. The introdutcion is unwieldy, the conrols are clunky, unintuitive and slow.
You must sign in to comment.
holy crap man, what a game. The building / moving component is a bit hard, but the water pressure thing is super cool. It was a bit hard to figure out exactly how to get the turbines spinning, like which direction to bring the water in from. An interesting idea though reminds me a bunch of: http://fallingsandgame.com/sand/pyro.html