Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • Ludum Dare 31 begins: in 78 days, 13 hours, 17 minutes, 3 seconds
  • (Time might be off, we’ll have it right soon)


    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Crunchies - Its dengerous so take this DHL parcel and a spoon - code_glitch - Competition Entry

    No finished, only in source, binary is for 64bit users (im ubuntu myself). I don't know what libs are needed but you might get lucky...

    I can be found at pascalgamedevelopment.com if yu really want to play this.

    oh and all screenshots include my xChat window! Xp

    for my first ludum dare, I loved it and I'll do it again soon without everyhting in proof of concept stage too!


    till next time: cheers

    PPS: READ THE INSTRUCTIONS.TXT!

    Update: fixed the Win32 crash bug, changed 8 pixels in 'tilkeset' - oh, and sometimes you get a weird 1 pixel out redraw??? Don't know what its been smoking but thats how it rolls. Oh, and if you're running Win32 - I even included the DLLS!!!

    View code_glitch's journal. | View all entries by code_glitch

    Ratings

    #95Humor2.80
    #142Community2.67
    #198Audio1.83
    #204Coolness1%
    #226Theme2.18
    #250Innovation2.08
    #268Graphics1.91
    #277Fun1.67
    #278Overall1.67

    Comments

    johanp says ...
    May 2, 2011 @ 2:44pm

    Sorry, can't compile. If you have a win 32 compatible exe, feel free to let me know.

    code_glitch says ...
    May 2, 2011 @ 8:04pm

    Ah.... Win32. The binary provided is for Ubuntu 64 bit Natty (upgraded distro in development) which led to a lot of development shortcuts...

    Since A lot of the code was Proof Of Concept 1-2 days before LD started a lot of it was not tested - ever on Win32. I'm working on a patch as fast as I can, and hope to have it rolled out near the end of the week although some features may be missing from the final game.

    code_glitch says ...
    May 2, 2011 @ 8:18pm

    Update: Just tested the supplied binary on a rather new xubuntu 10.10 box. You will need the following:
    sudo apt-get install libsdl1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev libsdl-ttf2.0-dev
    with an optional --fix-missing at the end if it complains

    Runs great - aced the game in 3 minutes myself... Its 100% hackeable though. each level has two files: a csv xml TMX file and the same filename with a .link at the end. The latter has 3 lines: the id number of the tile the player has to be on to 'win',the filename of the next levels' tmx file and the mission name (not important as long as it is not blank)

    windows fix is en route...

    athanazio says ...
    May 3, 2011 @ 2:11am

    sorry only can evaluate web or mac :|

    code_glitch says ...
    May 3, 2011 @ 4:16pm

    The new link is http://dl.dropbox.com/u/4853895/CrunchiesLD20Mk2-All.zip - cant find edit button Oo

    May 6, 2011 @ 4:06pm

    Interesting concept.

    I personally think that any game with char-by-char reading definitely needs a "skip the typing and show me all at once" unless it's somehow tied to the game dynamic.

    Also it seemed to want to crash while waiting for the text to finish, but recovered when I could press space.

    erik says ...
    May 8, 2011 @ 10:00pm

    The game physics for falling are really strange.

    elbowroom says ...
    May 11, 2011 @ 7:56pm

    Hi,
    It looks like it has the potential to be a cool platformer, the story sounds funny & interesting.
    However, I think it could have used more testing on Win, it is very hard to play. . .
    (it moves very slowly)

    Also , it does not seem to want to let me press two keys in the same time.. I can only jump or move forward..

    Hope to see you next LD with a more complete entry.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]