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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 1 day, 1 hour, 1 minute, 28 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 1 day, 1 hour, 1 minute, 29 seconds
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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

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    Diamond Hollow - arkeus - Competition Entry

    View arkeus's journal. | View all entries by arkeus

    Ratings

    Fun4.16
    Community4.03
    #5Overall4.00
    #6Graphics4.41
    #15Audio3.77
    #80Humor2.89
    #149Innovation2.93
    #204Coolness1%
    #229Theme2.16

    Comments

    TellusE says ...
    May 2, 2011 @ 3:55am

    I was looking forward to this one :)
    RPG elements, achievements and retro style graphics - I couldn't ask for more. And this in 48 hours? Nice!

    pythong says ...
    May 2, 2011 @ 11:35pm

    uuuuuuuuuhhhhh i like it. i like it. a lot! nice music, nice graphics, nice gameplay!

    what's annoying though is that it's getting very repetetive after a while. also, 'take this...'saying'?' :)

    BurnZeZ says ...
    May 3, 2011 @ 4:06am

    9/10. Excellent game. Can't believe you made this in 48 hours.

    It would get a higher score, but a couple of minor things detracted.

    1. Gun doesn't always shoot where you put mouse.
    2. Levels get repetitive.
    3. Double arrow key for dash is almost unusable. If you need to dash, you're usually better off not. (Implimenting another hotkey would solve this issue)
    4. Music gets a little repetitive as well.
    5. Enemy shots are often hard to distinguish from jewels once things start moving faster.
    6. Mouse going outside of screen and pausing drives me insane. (I believe that's a flash limitation though)

    Phen says ...
    May 3, 2011 @ 5:51am

    Absurdly impressive work for Ludum Dare.

    Gopher says ...
    May 3, 2011 @ 7:57am

    Very impressive entry, and quite fun. I've seen plenty of games on the iphone app store that felt far less polished than this!

    alexlarioza says ...
    May 3, 2011 @ 8:43am

    Was this procedurally generated? Great work. =]

    SurplusGamer says ...
    May 3, 2011 @ 10:43am

    Fantastically fun. Probably the most polished, fun thing I've played from LD. Usually I play for a few minutes until I get the idea, then move on. This one had me hooked until I had all the upgrades and all but 2 of the achievements.

    By the way, if you ever want to work this up into a post LD version and you want someone to make the music for it, I would be all over that. Have a look at my music page if you like: http://sites.google.com/site/petersilk/

    Fenmar says ...
    May 3, 2011 @ 7:51pm

    This just cost me a couple of hours. Great!

    Radiatoryang says ...
    May 4, 2011 @ 6:10am

    Really fun and well-designed, but kind of a weak link to the theme

    Rikkard says ...
    May 4, 2011 @ 7:45am

    Insanely fun for a 48h game. Kudos to you for that. Max height I got was 700M before I got frustrated by those stray bullets that have no business being where they are... you know which ones.
    Still, most fun game I've played yet.

    Little Angel says ...
    May 4, 2011 @ 1:59pm

    Looks pretty. The game immediately began scrolling and I would die... Didn't get a chance to play it thoroughly as ... well ... I kept dying before Could jump up onto the first platform.

    Winterblood says ...
    May 4, 2011 @ 2:04pm

    Bit hardcore from the start, but SO polished!

    randomnine says ...
    May 4, 2011 @ 6:17pm

    Compulsive, and very solid. The scrolling speed at the start is IMO too fast for beginners until you get about halfway through the upgrades, though. It'd be nice to see new content introduced as you get higher up, and a height indicator during gameplay would help when you're going for those height achievements!

    Good stuff.

    May 4, 2011 @ 10:22pm

    Fantastic! Reminds me a bit of Tower of Greed, only with way more to do.

    Great work.

    erik says ...
    May 5, 2011 @ 6:57am

    Very nice. Is there an ending beyond the achievements? I unlocked all the upgrades through persistence, but I never got very high up. Fun, but very challenging.

    Cirrial says ...
    May 5, 2011 @ 8:16pm

    Very nice! Feels very well polished and the random generation of levels gives excellent replay value for a game which involves (by necessity) dying repeatedly. The drive to upgrade everything coupled with the achievements gives players goals to aim towards, which is also very good. All around good entry.

    Switchbreak says ...
    May 8, 2011 @ 6:10pm

    Really nice, extremely impressive. I did nail down one of the things that was causing so much difficulty for me though: the bullets don't go exactly where you click. They go off to the left somewhere, makes it very difficult to hit things while still concentrating on jumping.

    elbowroom says ...
    May 11, 2011 @ 1:14pm

    I have seen various variations of this gameplay style.
    But this is probably one of the very best.
    I enjoyed it a lot.. I manged to make it to 951M before moving on to my daily goals. I have to say I'm impressed by the lvl of polish you managed in such a short time.
    The upgrade menu, the title screen, the graphics..
    It all seems very pretty and well made.
    Great work.

    Kynrael says ...
    May 13, 2011 @ 5:24am

    Great job, very polished and cool game ! Especially for 48hrs.

    DrPetter says ...
    May 15, 2011 @ 5:24pm

    Mmm. Quite slick-looking, and with all the right bells and whistles. Addictive too. I think the mouse aiming is unsuitable though, makes it hard to shoot straight when you need to - which is most of the time. A simple left/right/up firing scheme using buttons would probably have been easier on the player. Hit kickback was the biggest thing that kept annoying me though, and eventually made me stop playing. It's not as bad as in Castlevania, but almost... in a slightly different way. Would have been nice if the upgrades allowed me to actually decrease the bounce strength there, by a significant amount. I thought that would happen, but doesn't seem like it. I still fly all over the place directly on impact, and usually end up in a hole. Also the music gets tiring with all the slowly decaying notes blending into each other. Tiny tweaks, but they would make it a lot more enjoyable. Very nice effort for a 48h compo, definitely.

    felixecho says ...
    May 17, 2011 @ 5:41am

    Good stuff mang.

    Petzi says ...
    May 19, 2011 @ 8:36pm

    That was genuinely lots of fun! I have to say, it's a bit unfair that you accidentally got a popularity boost from having a popular "let's player" play your game: http://www.youtube.com/watch?v=u63smcWLpYQ

    Still, the game deserves all it's merit. It was really fun, I played it for quite a while. The graphics were pretty good for a 48 hour game, and so were the sounds. There should be a way to remove the diamonds from the game after you have all the upgrades, since they're so distracting. The whole fast paced run-jump-shoot mechanic worked very well. Excellent job!

    Tom 7 says ...
    May 21, 2011 @ 7:27pm

    Very polished game, all around! I loved the graphics and gameplay the best. I played long enough to buy all of the upgrades, and got all of the achievements except for the 750m and 1500m ones. Protips: First order of business is double jump. The weapon upgrades helped surprisingly much, especially in terms of gem take.

    Nyaa says ...
    May 24, 2011 @ 12:17am

    Steep learning curve, but still very enjoyable. LIKE

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