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    Ludum Dare 20

    April 29th-May 2nd, 2011
    Theme: It’s Dangerous to go Alone! Take this!

    More Info: Ludum Dare 20 Has Begun! (Keynote), Theme Voting Results.

    Back to Browse Entries

    Hero, Monster, Boss - oldsatchmo - Competition Entry

    Made in Construct.

    A variation on Paper, Rock, Scissors that puts you in the shoes of an arms dealer. Set in a magical realm torn apart by a war that you perpetuate.

    Distribute your resources to three parties: a hero, a monster, and a dungeon boss. Keep them alive long enough to build up your savings account, so you can retire in style.

    View oldsatchmo's journal. | View all entries by oldsatchmo

    Ratings

    #74Theme3.17
    #77Audio2.92
    #119Coolness5%
    #131Humor2.50
    #139Innovation3.00
    #149Community2.63
    #163Fun2.67
    #175Overall2.75
    #218Graphics2.42

    Comments

    thristhart says ...
    May 2, 2011 @ 5:26pm

    Innovation: Not entirely unique, what with being a shopkeeper game. The gameplay was a unique idea though - don't think I've seen anything like it before!

    Fun: There was a sort of puzzle-esque fun to it, feeding that "a-ha!" moment when you realize how to profit without killing your clients.

    Theme: Fits it pretty well, except it's more like "buy this" than "take this".

    Graphics: Not exactly beautiful, but they get the point across in a functional and easy to figure out manner.

    Audio: Kinda the same as the graphics. I wouldn't listen to it in my spare time, but it acted as a good background to the game.

    Humor: Some asides in the item descriptions. Smile-worthy.

    Overall: Solid, short, fun. Good gameplay concept, executed without bugs and in a presentable manner.

    Community: Posted about your ideas, posted screenshots, have a demo. Food shots and/or gameplay video would have brought it to a 5.

    TellusE says ...
    May 4, 2011 @ 11:29am

    I liked how the theme played into the game. "buy this" versus "take this" isn't really an issue to me. The spirit is maintained, imo :)

    I very quickly just hit a single pattern of selling (sword, bottle, heart) - would I earn more by varying the sold items instead of just persistently keeping the clients alive?

    I think your game is a very solid LD entry at any rate - if you wanted to expand the concept, however, I'd suggest a variation of items, perhaps forcing you to keep stock of items (follow the trend, introduce new or higher-level items to maintain profitability, have enough variety to satisfy player NPC's that "level-up" how they choose).

    oldsatchmo says ...
    May 4, 2011 @ 7:59pm

    Thanks for the comments!

    Yeah, there were a couple of patterns you could just repeat until you had enough for retirement. I'm sure there are all sorts of ways I could mix up the gameplay to make it more challenging as you go.

    Anyway, thanks for checking it out.

    May 6, 2011 @ 6:47am

    Ah, my favorite sub-theme, capitalism.

    Nicely executed, fun take on the main LD theme and quick to play.

    mwest says ...
    May 14, 2011 @ 10:24pm

    Nice entry, well done on an interesting take on the shopkeeper idea!

    A bit too easy once I figured out the patterns so could use some variation, but good given the time frame...

    Nyaa says ...
    May 22, 2011 @ 12:40pm

    LOVED THIS GAME. SO, SO MUCH.

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